06-05-21, 01:00 | #19391 |
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Joined: Jun 2017
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@egypt_gypsie Loving those shots.
My crash site is done now. Can add some features to the rocks and ground later Editor shot too. |
06-05-21, 01:44 | #19392 |
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Joined: Jan 2009
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Wow I love the lighting on that!
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07-05-21, 00:33 | #19393 |
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Joined: Jun 2017
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Too bad I have literally zero ideas for gameplay. All I have is a basic storyline.
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07-05-21, 06:35 | #19394 |
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https://streamable.com/e8n8va
The point is to not make any noise (you can only step on sand). Although the cannibals are triggered when you pull the weapons (Combat Trigger) I am not sure how to signal it to the player that he should put his guns away since the enemies are triggered when you pull them out or when they are already pulled out (i.e. when you slide down) Last edited by TR-Freak; 07-05-21 at 06:37. |
08-05-21, 04:26 | #19395 |
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09-05-21, 23:02 | #19396 | |
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10-05-21, 02:23 | #19397 |
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Joined: Apr 2010
Posts: 3,689
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TR-Freak i really like the look of that area! kinda horrorish vibe
wanted to do something with the lost artifact sea floor textures and this came into being |
10-05-21, 09:46 | #19398 |
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Joined: Mar 2021
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^ I love this! The murky blue is so great, very reminiscent of the Atlantic or a cold-ish sea, but the richness of colour here via coral is amazing! Is the last screen meant to be a flooded temple or something? Just for the vibe I mentioned above, Egyptian statues don't really fit to my eye (esp undamaged gold!) but this is just my eye! Excited to see more of this
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10-05-21, 14:38 | #19399 | |
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Quote:
I actually think that the statues look really cool, and I love the way you’ve integrated the hieroglyphs into the bluey green rock. Gold doesn’t tarnish or get damaged easily, so if there were gold statues under water then they would look very different from the stone around them. Perhaps weathered by currents but not by corrosion. |
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11-05-21, 14:15 | #19400 |
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