28-08-20, 19:27 | #21 |
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I just replayed TRA a week or so ago and was struck by how well it holds up. One of the criticisms I'll never understand is the b**ching & moaning about the Tomb of Tihocan... That level was just boring leftovers from the Cistern. I liked the Cistern in TR1, but I never cared for ToT at all.
And considering the things they added, like the dramatically expanded SFF, and the Egpyt levels, it's just crazy to me. The only thing I hated about it was some of the badly executed traps in Obelisk of Khamoon, like those hallways with the post/smashing blocks where she keeps jumping OVER the post again and again... I guess they messed up the position detection or something. |
28-08-20, 21:42 | #22 | |
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If it was boring leftovers, then they might have corrected it and made it interesting in Tomb Raider: Anniversary. In my opinion, that would be appropriate for the tenth anniversary. |
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29-08-20, 01:54 | #23 | |
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I don't miss the first part of Tomb of Tihocan either. In the original it felt like a mere extension of the cistern, which was already a long enough level, so they might as well have condensed the two levels into one. I think maybe Anniversary's ToT level could have used a few of the side rooms from the original Cistern level maybe, but really the puzzle that was there was good enough even without. I find the above cuts much more forgivable than cutting out over half of Atlantis and simplifying The Lost Valley (speaking chiefly of the valley portion itself, I do like that Anniversary made it feel more hidden away) and The Coliseum as much as they did. The latter two levels were on the relatively shorter and simpler side in the original as they were anyway, so streamlining them down further really hurt them. Last edited by Yeauxleaux; 29-08-20 at 01:56. |
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29-08-20, 04:24 | #24 | |
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To be honest, so much content of Tomb Raider 1 was cut in Anniversary that it looks like the game was made with the idea of preserving only the highlights in mind. I miss the part of St. Francis Folly' we are discussing. Reaching the two secrets was fun, especially the one which required a jump from the slide. Definitely this part of the level wasn't boring so, in my opinion, there wasn't a good reason to cut it. |
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29-08-20, 23:15 | #25 |
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Having just finished a replay of TR1 I have to agree that the first half of ToT was worth being cut - it was too samey to the cistern and by that point I was getting a bit bored of it. I would have liked a bit more to the main chamber of the cistern than what ended up being there though - especially as it's essentially the last ditch attempt at stopping anyone getting into ToT.
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30-08-20, 01:44 | #26 | ||
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Atlantis is a good discussion point... A few side rooms of some sort would've been nice. But don't forget, in the original you spend almost no time in the pyramid shaft aside from making some easy jumps, there's no real danger while you're there. I guess they wanted to make a real challenge for the final stretch of the game. As far as the Great pyramid goes, I never really enjoyed that level much in TR1, but it would have been nice if the final level of TRA had been a little longer. It's important to remember that it was intended as an homage to the original and not a 1:1 recreation. Quote:
Last edited by Sgt BOMBULOUS; 30-08-20 at 01:49. |
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30-08-20, 17:11 | #27 |
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30-08-20, 18:51 | #28 | |||||
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Not perfect, but a valid reason. It’s not a game for everyone.
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02-09-20, 09:44 | #29 |
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The way Temple of Khamoon is 100x better than the original, which was already good
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03-09-20, 14:51 | #30 |
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