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Old 28-04-20, 16:53   #11
Wooxman
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Why is dgVoodoo mentioned? I think that that doesn't work with TR I anyway, since it's not a DirectX game.

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Originally Posted by dcw123 View Post
I still prefer playing the original PSX via an emulator.. It can have all the same effects (sharper polygons, resolutions etc) while also keeping some things like the classic bars, save crystal checkpoints..
Maybe I'm using the wrong emulator or I didn't find the right settings in ePSXe, but I've yet to manage to make a PS1 emulator sort the polygons correctly so that there's zero wobbling. That's a huge advantage of the PC versions and one of the main reasons why I still prefer playing those over the PS1 versions on an emulator. Also the textures of the PC versions look better (I think because the PS1 versions have less colours).
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Old 28-04-20, 17:22   #12
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Originally Posted by Wooxman
Why is dgVoodoo mentioned? I think that that doesn't work with TR I anyway, since it's not a DirectX game.
dgVoodoo is a tool similar to Glidos. It implements the Glide API and thus allows for running TR1 versions created for Voodoo cards. I even found an old thread about using it with TR1:

https://www.tombraiderforums.com/showthread.php?t=52735
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Old 28-04-20, 18:55   #13
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Originally Posted by Mek View Post
dgVoodoo is a tool similar to Glidos. It implements the Glide API and thus allows for running TR1 versions created for Voodoo cards. I even found an old thread about using it with TR1:

https://www.tombraiderforums.com/showthread.php?t=52735
I know, but I thought that it would only work with old Windows games, not DOS based ones. Thanks for clearing that up.
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Old 28-04-20, 19:38   #14
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Originally Posted by Famicom View Post
And what could that be?
I guess I should've highlighted it, but the edges of the bridge's floor being cutoff by the walls, making it look crooked. That whole platform should be rendered as a straight retangle but isn't. I just didn't want to have track down where I put the original and reupload. This rendering glitch didn't happen in any other version of the game except maybe the s3virge version of the game, a card famously referred to as a graphics DEcelerator.

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Originally Posted by mizuno_suisei View Post
Could this be the reason that no matter what res I choose within TombATI, (1080p), bandicam only outputs at 480p. This is the only TR game I have that does this. The file size is PHENOMINAL, like you'd expect a 1080p file to be, but its absolutely force scaled to 480p.
The image size was more for my own convenience. I use a laptop with a small screen and higher res images would probably end up being cutoff by my screen browser (in fact, that is probably what happened when I made the original post with that image some years ago). I think the original screen capture was around 1024x768, but I don't remember what I did with it.

Edit: found the original image and edited it. Apparently, I was just as lazy back then as I am now.


Last edited by Kirishima; 28-04-20 at 20:04.
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Old 28-04-20, 23:54   #15
Kidd Bowyer
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Originally Posted by mizuno_suisei View Post
Could this be the reason that no matter what res I choose within TombATI, (1080p), bandicam only outputs at 480p. This is the only TR game I have that does this. The file size is PHENOMINAL, like you'd expect a 1080p file to be, but its absolutely force scaled to 480p.
What're your current settings? I've recorded TR1 / TombATI at 1080p quite a few times...
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Old 01-05-20, 08:15   #16
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Anybody know the equivalent of putting one's foot in their mouth for typing? I just noticed Kekko's 3dfx emulator had the same issue as the screenshot I posted a post or 2 back. Interestingly enough, other 3dfx emulators don't have the same issue. I would post a screen cap, but whatever I use to screencap didn't want to work with kekko's emu for whatever reason. Have an Nglide capture instead where the issue doesn't present itself:



Please excuse the size and darkness. I forgot I had dosbox and/or nglide set to 640x480, and the screencap software I used apparently didn't bother with the gamma. I'm also too lazy to edit atm.
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Old 01-05-20, 22:48   #17
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Speaking of dgVoodoo, I can't access the website because of a so called security/virus risk. This is a false positive right?
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Old 02-05-20, 06:38   #18
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I would be deeply surprised if dgVoodoo contained a virus. I can access its website without warnings. There is even a notice about "permanent false positive alarms" on the website.
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Old 02-05-20, 13:53   #19
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It's odd that this is flagged as a false positive so many times. Can't the AVs get it understood that it's safe?
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Old 02-05-20, 16:41   #20
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If it is recognized as a threat, then the AV vendors must update their virus definitions. Maybe some vendors don't prioritize resolving false positives or they treat this case as marginal? As you can see here, Sardoc reported the dgVoodoo case:
https://www.tombraiderforums.com/showpost.php?p=8188223
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