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Old 06-11-19, 15:30   #51
ReH_
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Finished your Golden Mask today, it looks amazing, I couldn't see any differeces between
the PS1 and the PC version, congratulations.
I also downloaded tr2pcpsx tool and couldn't change the water colour using the "-wc=" command, it works only if I wrote "--water-colour=".
Nothing serious, but it took a while for me to find out. Besides that, the tool is amazing too! Nice work.
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Old 09-11-19, 11:41   #52
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what's the site that I can download the full thing?
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Old 09-11-19, 11:59   #53
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Quote:
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what's the site that I can download the full thing?
It's on my website (b122251.org) under Tomb Raider -> Games, as it says in the original post. Have fun.
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Old 10-11-19, 14:33   #54
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Really nice project. Thanks for sharing
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Old 07-01-20, 12:53   #55
dcw123
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Still can't believe how awesome these ports really are.
Any plans for a TR3 Gold psx release?

Last edited by dcw123; 07-01-20 at 15:11.
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Old 07-01-20, 15:18   #56
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Congratulations!!

Definitely a highlight of this community's capabilities
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Old 08-01-20, 00:54   #57
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Originally Posted by dcw123 View Post
Still can't believe how awesome these ports really are.
Any plans for a TR3 Gold psx release?
I want to know that too. I believe it wouldn't run into any limitation, if this is the problem.

Last edited by TheBlueFox; 08-01-20 at 00:55.
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Old 08-01-20, 17:08   #58
michaeldt
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Didn't TR3 Gold have some fairly advanced enemy AI? I vaguely remember enemies ducking to take cover and trying to flank Lara. Would this be difficult to code for PS1?
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Old 08-01-20, 19:39   #59
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Quote:
Originally Posted by michaeldt View Post
Didn't TR3 Gold have some fairly advanced enemy AI? I vaguely remember enemies ducking to take cover and trying to flank Lara. Would this be difficult to code for PS1?
They also do this in TR3 - and on the PSX version too.
I've only ever seen baddies do this in the Area51 levels, but they do this behind crates and things.
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Old 09-01-20, 16:39   #60
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I'm curious to check this out. Thanks for this!
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