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Old 05-12-18, 13:45   #1
frankky
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Default Timer countdown

Hi everyone
I apologize if I missed the post.

QUESTION; Is it anyone who can help you figure out how to activate the Countdown timer?

I tried in every way I know without success.

Thanks Franky
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Old 05-12-18, 18:48   #2
AkyV
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Does this tutorial help?

https://www.tombraiderforums.com/sho...d.php?t=208879

(And I also answered your Visitor Message about it to me.)
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Old 06-12-18, 07:46   #3
frankky
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Quote:
Originally Posted by AkyV View Post
Does this tutorial help?

https://www.tombraiderforums.com/sho...d.php?t=208879

(And I also answered your Visitor Message about it to me.)
Hello
I thought the COUNTDOWN Timer worked with a simple Flipeffect, but it's very complicated for me.

I will read the tutorial carefully, but there are things I have never used.

Thank you for your reply

Hi Franky
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Old 06-12-18, 09:13   #4
frankky
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Quote:
Originally Posted by AkyV View Post
Does this tutorial help?

https://www.tombraiderforums.com/sho...d.php?t=208879

(And I also answered your Visitor Message about it to me.)
Hi Akyv
I carefully read the tutorial you showed me and I thank you, but I could not make the Timer work upside down (Countdown)

QUESTION: Forgive my ignorance, but could you show me more concretely what should I do?

The normal timer with flipeffect 86 works well, but the one with the countdown NO

Can you help me please?

Hi Franky
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Old 06-12-18, 19:01   #5
AkyV
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Quote:
- If you choose Local Long Timer, that means the timer will keep its value only on the actual level.
- If you choose Global Long Timer, that means the timer will keep its value even in the further levels.

These are the triggers to use TRNG screen timer:

- F264 will start the timer.
- F265 will stop the timer.
- F266, F267 or F268 will define the time from which the decreasing timer starts/where the increasing timer stops.
- F269 will put the timer on the screen.
- F270 will take the timer off the screen.
Ignore F86.
Use instead F264, 265, 266, 267, 268, 269, 270, choosing Local Long Timer or Global Long Timer in them.
Local: proper, if your timer won't continue running in the next level, after a leveljump.
Global: proper, if your timer will continue running in the next level, after a leveljump.


1. First:
F266 - choose this to define the starting time if your timer will start from max. 127 seconds to countdown.
F267 - choose this to define the starting time if your timer will start from a bigger value than 127 seconds to countdown.
F268 - choose this to define the starting time if your timer will start from not a whole second value (like 2:00 second), but from a specific tick frame (like 1 second and 12 tick frames) to ****down.

2. Then:
F269: put the timer on the screen, choosing the position.

3. Then
F264: start it, choosing "countdown" mode.

4. Then
F265: stop it

5. Then
F270: remove it off the screen - immediately or after some delay.

-------------------------------------

...and please do not double post like that.
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Old 07-12-18, 08:32   #6
frankky
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Join Date: Oct 2013
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Quote:
Originally Posted by AkyV View Post
Ignore F86.
Use instead F264, 265, 266, 267, 268, 269, 270, choosing Local Long Timer or Global Long Timer in them.
Local: proper, if your timer won't continue running in the next level, after a leveljump.
Global: proper, if your timer will continue running in the next level, after a leveljump.


1. First:
F266 - choose this to define the starting time if your timer will start from max. 127 seconds to countdown.
F267 - choose this to define the starting time if your timer will start from a bigger value than 127 seconds to countdown.
F268 - choose this to define the starting time if your timer will start from not a whole second value (like 2:00 second), but from a specific tick frame (like 1 second and 12 tick frames) to ****down.

2. Then:
F269: put the timer on the screen, choosing the position.

3. Then
F264: start it, choosing "countdown" mode.

4. Then
F265: stop it

5. Then
F270: remove it off the screen - immediately or after some delay.

-------------------------------------

...and please do not double post like that.
Hello
sorry for doubling the post, I was wrong.

Now I will do some tests, thank you for your patience

Hi Frank
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