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Old 20-10-24, 06:12   #571
MuruCoder
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^ Not yet sadly.
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Old 28-10-24, 06:04   #572
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Is there a limit to the poly count? I once tried to port timblewee's super-detailed and accurate IBM keyboard model for the Controls menu, but it looks screwed up in-game. I've gone for T4iri's instead, which I released on NexusMods a month ago. I'm still re-learning Blender, tho, so I might've done something wrong.

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Old 28-10-24, 14:24   #573
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Quote:
Originally Posted by KyanoAng3l0 View Post
Is there a limit to the poly count? I once tried to port timblewee's super-detailed and accurate IBM keyboard model for the Controls menu, but it looks screwed up in-game. I've gone for T4iri's instead, which I released on NexusMods a month ago. I'm still re-learning Blender, tho, so I might've done something wrong.
yes, i used some few models from remasters in my game but it was just corrupted and all over the place, i used blender decimate feature to "dumb down" models and engine is properly showing everything
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Old 28-10-24, 17:03   #574
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I'm not sure what the limit is but there might be one. The page of the keyboard you linked says "Triangles: 64.9k Vertices: 47.1k". That might be a lot for a single object in remasters engine.
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Old Yesterday, 02:39   #575
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Quote:
Originally Posted by KyanoAng3l0 View Post
Is there a limit to the poly count? I once tried to port timblewee's super-detailed and accurate IBM keyboard model for the Controls menu, but it looks screwed up in-game. I've gone for T4iri's instead, which I released on NexusMods a month ago. I'm still re-learning Blender, tho, so I might've done something wrong.
Did you convert the n-gons to triangles (or does the export script do that automatically)? If not, those might be causing issues in-game.
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Old Today, 03:36   #576
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Did you convert the n-gons to triangles (or does the export script do that automatically)? If not, those might be causing issues in-game.
I did try converting this model to DAE once, which seems to have converted them for me.

I also did some texture baking. I may have done something wrong in the process. The only texture this model uses by default is the IBM logo. Btw, the keyboard's labels are a part of the model itself, so yeah, super detailed, lol.

Gonna re-try this when I have the time. Thanks for the replies!

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