20-10-24, 06:12 | #571 |
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Joined: Jan 2018
Posts: 1,400
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^ Not yet sadly.
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28-10-24, 06:04 | #572 |
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Joined: Apr 2024
Posts: 3
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Is there a limit to the poly count? I once tried to port timblewee's super-detailed and accurate IBM keyboard model for the Controls menu, but it looks screwed up in-game. I've gone for T4iri's instead, which I released on NexusMods a month ago. I'm still re-learning Blender, tho, so I might've done something wrong.
Last edited by KyanoAng3l0; 28-10-24 at 06:05. |
28-10-24, 14:24 | #573 | |
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Joined: Jan 2024
Posts: 38
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28-10-24, 17:03 | #574 |
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Joined: Jan 2018
Posts: 1,400
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I'm not sure what the limit is but there might be one. The page of the keyboard you linked says "Triangles: 64.9k Vertices: 47.1k". That might be a lot for a single object in remasters engine.
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Yesterday, 02:39 | #575 | |
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Joined: Jun 2007
Posts: 26,990
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Today, 03:36 | #576 | |
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Joined: Apr 2024
Posts: 3
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Quote:
I also did some texture baking. I may have done something wrong in the process. The only texture this model uses by default is the IBM logo. Btw, the keyboard's labels are a part of the model itself, so yeah, super detailed, lol. Gonna re-try this when I have the time. Thanks for the replies! Last edited by KyanoAng3l0; Today at 03:39. |
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