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Old 10-07-22, 05:44   #631
Ado Croft
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Default Is it possible in metasequioa to set texture mode?

Hello, Is it possible to set texture mode in metasequioa? I mean, when you open your custom level the whole level will be in lighting mode. So some rooms will be too dark to texture them how to turn on my level more brightness? I use metasequioa 4.8.3b version.
Many thanks for your answers

Last edited by Ado Croft; 10-07-22 at 05:47.
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Old 12-07-22, 15:13   #632
A_De
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^ I use version 3.1, there is a feature View - Show textures, or View - Show precisely. These options allow to view textures or lighting separately. If your version has that feature then you can uncheck that option. Or, you can choose different rendering method instead, OpenGl might work. At least at version 3.1 you can choose rendering method at left panel.

Last edited by A_De; 12-07-22 at 15:15.
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Old 27-08-23, 19:47   #633
Titak
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Anyone using Meta2TR AND triggers for plugins in their maps?

Because for example FLIPEFFECT 528 from Plugin_AkyVMix01 does not work in the Meta2TR version of the level.
Neither does FLIPEFFECT 520 from Plugin_AkyVMix01.
These triggers are placed directly in the map and they work fine in the original version of the level. But when I use a version that has been unpacked and reconverted with Meta2TR, they do not work.

So to me it looks like Meta2TR can not interpret triggers from plugins correctly when unpacking/repacking a tr4 file.

If someone could verify this, it'd be much appreciated, so I can look for workarounds.
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