30-05-24, 11:37 | #231 |
Member
Joined: Aug 2010
Posts: 473
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Would it be possible to create a patch for the nullmesh waterfallmist objects that they don't disappear when player saves game and reloads it?
I know you can turn them on by default with OCB Bits 1-5 but a patch would be nice anyway. |
30-05-24, 19:04 | #232 |
Moderator
Joined: Dec 2011
Posts: 5,074
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Hello!
It should be nicely restored with a GT_LOADED_SAVEGAME GlobalTrigger. |
23-06-24, 22:50 | #233 |
Member
Joined: Oct 2017
Posts: 1,362
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@ChocolateFan TR5 enemies was been kinda unstable and for some reason are crashing/freezing the levels,also if the levels get little bit complex it starts happens but if i use TR4 adapted slots works fine. if you get some free time to check it
Last edited by PedroTheGamer; 23-06-24 at 22:52. |
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