24-10-24, 17:29 | #11 |
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Joined: Oct 2024
Posts: 65
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Oh... I hope everyone is safe and sound.
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02-11-24, 18:32 | #12 |
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Joined: Feb 2008
Posts: 388
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The PC version of the Tomb Raider: The Angel of Darkness alpha demo rebuilt in Unity is now available!
This demo was initially released for the PlayStation Vita back in September, and now it’s come to PC with the same features and functionalities. Just like the PSVita version, the purpose of this demo is to showcase the potential of the Raiders Unity Framework, a custom framework built specifically for this project. The demo delivers an experience faithful to the original game, preserving Angel of Darkness’s visuals and atmosphere while offering smoother gameplay with updated controls. What’s Next: I am planning an update for the demo soon, which will include a combat-focused level in Prague. With this addition, the demo will be complete and serve as a more comprehensive example of what the Raiders Unity Framework can offer. Controller Recommended: Since this demo is based on the PSVita version, using a game controller is highly recommended for the best experience. Thank you all for your support and feedback so far! I hope you enjoy the PC version, and of course, any comments or suggestions are more than welcome. Happy raiding, and enjoy the demo! Download Link: https://drive.google.com/file/d/12e5...ew?usp=sharing |
02-11-24, 18:52 | #13 |
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Joined: Jun 2007
Posts: 27,016
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Oh, that's awesome! Downloading right now .
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02-11-24, 19:05 | #14 | |||
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Joined: Mar 2018
Posts: 1,991
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Quote:
Quote:
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This is code just directly copied/left off from Tiernan's URaider, which original code is visible in this repository: https://github.com/p15theo2/uraider/...s/UMath.cs#L12 |
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02-11-24, 19:16 | #15 |
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Joined: Feb 2008
Posts: 388
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Uau, you are showing bools are the most basic code in C# for a Character Controller. Do you even know that bools are?
It's not copy/paste as you might want to look like. The controller was vastly improved/modified. If URaider was a starting point and an inspiration? Yes. But the functionalities are very different. There are numerous game features not present in URaider. Also, he is in the Credits. Last edited by Kurtis6; 02-11-24 at 19:20. |
02-11-24, 19:20 | #16 | |
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Joined: Mar 2018
Posts: 1,991
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Quote:
Yes, he is in the credits, which is the minimum. Still don't understand why you claimed to not be using any of his code as a base. |
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02-11-24, 21:16 | #17 |
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Joined: Jan 2009
Posts: 10,044
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Used a PS4 controller to try and play this but no luck. All controls are wrong and the camera is constantly rotating to the right endlessly. Still it plays pretty nicely.
My feedback: fix controls fix collision (Lara climbing up on stuff she shouldn't like the wooden racks in the 3rd floor room in Derelict Apt Block) Lara suddenly dies when hanging it seems? As soon as I grabbed the first platform after jumping from the bin Lara just screamed at me and kept hanging. She wouldn't do anything except to let go, resulting in her dying. Also is the wire traversal possible? Lara wouldn't grab the pipe in Industrial Rooftops for the life of me. Lots of potential but still needs a bit of tine tuning. Looking forward to seeing updates Also are you not gonna released a TR fan game dev kit at all? If people pick this up as amodern TRLE no one is gonna want to extract and reprogram everything sound and animation for Lara. |
02-11-24, 22:02 | #18 | |
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Joined: Feb 2008
Posts: 388
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Quote:
Also, that behavior only happens in PS4 Controller. I use a Xbox controller and it's fine. About the rope on 3rd level: She climbs sideways because the rope feature isn't finished. Video: https://www.youtube.com/watch?v=4hHEpI0bJCw |
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04-11-24, 15:47 | #19 |
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Joined: Feb 2008
Posts: 70,543
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Can you upload to somewhere else? I can't sign in to google.
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04-11-24, 21:20 | #20 |
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Joined: Jan 2018
Posts: 66
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This is incredible! Will test it out!
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