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Old 16-11-08, 11:38   #21
Wayne_Scales
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If it is the icon i think your talking about then you have to drag the tr4 file over it.
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Old 25-02-09, 00:11   #22
Delta
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Hi meta2tr, your program is amazing compliments
However I have a question: is there a way to export/import more then one room contemporarily? If no, can you add this feature to the program?

Last edited by Delta; 25-02-09 at 11:27.
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Old 21-04-09, 20:51   #23
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Quote:
Originally Posted by Delta View Post
Hi meta2tr, your program is amazing compliments
However I have a question: is there a way to export/import more then one room contemporarily? If no, can you add this feature to the program?
This is now possible in version 3.

You can now edit portals in Metasequoia too.

https://sites.google.com/site/meta2t...eshape#portals

Last edited by meta2tr; 29-12-11 at 09:55. Reason: Updated link
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Old 21-04-09, 20:56   #24
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Cool, but its impossible to download.

It just says download started and then page load error.
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Old 21-04-09, 21:12   #25
matrix54
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i wonder if i edit a portal, will any size be ok?

like maybe make a door smaller?
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Old 21-04-09, 21:20   #26
meta2tr
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Quote:
Originally Posted by LaraCablara View Post
Cool, but its impossible to download.

It just says download started and then page load error.
Try here :
http://www.megaupload.com/?d=VRWIAWH3
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Old 21-04-09, 21:29   #27
meta2tr
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Quote:
Originally Posted by matrix54 View Post
i wonder if i edit a portal, will any size be ok?

like maybe make a door smaller?
If you make a door smaller, you won't have to edit the portal object, as long as the edge of the opening is inside the area defined by the portal object.

The portal object like a curtain. It needs to cover the door or window or whatever.

Last edited by meta2tr; 21-04-09 at 21:39.
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Old 21-04-09, 21:38   #28
matrix54
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thank you
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Old 21-04-09, 21:59   #29
]{eith
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Quote:
Originally Posted by meta2tr View Post
I totally agree. But it's an engine mod so it's tricky. This is why meta2tr is only really good for final tweaking.
Do you think collision could ever be a possibility? And thanks for the fantastic programme!
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Old 22-04-09, 05:34   #30
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Quote:
Originally Posted by ]{eith View Post
Do you think collision could ever be a possibility? And thanks for the fantastic programme!
Unfortunately no. Not with meta2tr, in any case. In the demo level I used these workarounds.

Last edited by meta2tr; 29-12-11 at 09:56. Reason: Updated link
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