15-05-11, 15:44 | #11 |
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Joined: Sep 2009
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not sure why it's called like that xD I think it simply means that 1_ and all 6 textures are a group. It's nothing realted to meshes actually...just to those numbers.
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15-05-11, 16:36 | #12 |
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Joined: Jul 2006
Posts: 339
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huh, now i'm a bit confused.. so if I name a mesh part _1.. then it takes on group ones texture properties? 6textues etc..
the groups are activated how? >Script update: Mesh Import Ready, materials aren't fully sorted out only applies diffuse at the moment until I can understand what funny business is going on with the materials in xnalara <_< also 3dsmax does not support normals and tangents, so I'm trying to figure a way to store them or trick a way for them to be used. <Drag Script into 3dsmax to run importer> http://www.mediafire.com/?z2vbc4lbbobtlwk |
15-05-11, 17:20 | #13 | |
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Quote:
edit.. i've try.. but don't works.. Last edited by monique1983; 15-05-11 at 17:29. |
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15-05-11, 17:37 | #14 |
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oh yeah, I forgot to change the input line.. so its expecting a fixed path.
i'm lazy to reupload, but if you want to fix it yourself open the file in a note pad and change this Code:
fsource="C:\\Program Files (x86)\\XNALara\\data\\lara_bathing_suit\\lara_bathing_suit.mesh" -- fsource = GetOpenFileName \ -- caption:"[PC] XnaLara Mesh File" \ -- types: "Binary(*.mesh)|*.MESH|All files (*.*)|*.*|" Code:
--fsource="C:\\Program Files (x86)\\XNALara\\data\\lara_bathing_suit\\lara_bathing_suit.mesh" fsource = GetOpenFileName \ caption:"[PC] XnaLara Mesh File" \ types: "Binary(*.mesh)|*.MESH|All files (*.*)|*.*|" |
15-05-11, 17:41 | #15 | |
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Quote:
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15-05-11, 17:46 | #16 |
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Good work!!! Works perfectly... now i need an exporter.. becouse i rig my models with max...
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15-05-11, 17:47 | #17 |
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Joined: Jul 2006
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I was testing on that mesh file, its quicker to fix a file in the script when testing and debugging. cause it'll import that mesh once the script is executed.
if I had done it otherwise I would have to re-open the file again through the windows file browser.. it adds 30secs to each time I want to test.. but just that little bit is annoying, thats why I always fix the file in the script when testing. but I forgot to change it before I posted it.. so it tries to open a file on my computer, that may not exist on your computer. EDIT Import isn't complete, I need to complete that before I can start the exporter. I need to implement tangents and normals, then I need help with the materials? are all the materials hardcoded into XnaLara? if so I need a compile of the materials to hardcode into my script Last edited by mariokart64n; 15-05-11 at 17:49. |
15-05-11, 18:47 | #18 | |
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Quote:
The same goes for every other meshgroups, for example "5_meshname" uses only a diffuse map without an alpha channel, while "7_meshname" uses a diffuse map with an alpha channel |
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15-05-11, 18:57 | #19 |
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thanks, thats all I needed to know ^_^
Now I can complete the importer and start for the exporter.. then its just a matter of testing :P EDIT ~_~ there seems to be more to it then just 1_ or 2_... in the generic_item files there is additional information in the name like "_0.1_16_16" .. values for something? Last edited by mariokart64n; 15-05-11 at 19:49. |
15-05-11, 20:02 | #20 | |
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Quote:
http://www.3d.tombraider.gr/render_groups.htm |
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