08-11-16, 12:24 | #21 | |
Inactive
Joined: Dec 2006
Posts: 31,966
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Quote:
Those glitches look hilarious ! |
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11-11-16, 01:08 | #22 |
Member
Joined: Jun 2016
Posts: 39
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Already an update? Cool!
There is a small problem with the gamepad gameplay: -Camera on Left stick instead of right -Walk on LB/L1 instead of RB/R1 I have a suggestion that might be interesting, But that may distort the game experience. Why not set on the Left stick modern moves (an 2D gameplay like AOD, Legend...): - UP = Up, LEFT = Left, RIGHT = Right, Down = Down... - Disable lateral jump and on the D-pad + zqsd/wasd it stays Classic (the 3D gameplay form TR1-5): - UP = Forward, LEFT = Turn Left, RIGHT = Turn Right, DOWN = Backward... - Enable lateral jump Excuse me for thinking on the forum.. |
15-11-16, 01:18 | #23 |
Golden
Joined: Aug 2016
Posts: 322
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Last week was lot's of challenges but I finally implemented targeting and for now Lara can automatically aim at enemy. Buggy camera spoils the impression but soon it'll be fixed. Next big thing to make enemies alive 8)
Last edited by XProger; 15-11-16 at 01:46. |
15-11-16, 08:46 | #24 |
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Joined: Jul 2012
Posts: 4,319
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Want to put in the planned multi-target aiming?
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15-11-16, 09:47 | #25 |
Golden
Joined: Aug 2016
Posts: 322
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15-11-16, 09:50 | #26 |
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Joined: Jul 2012
Posts: 4,319
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I dont think the targeting in that alpha video was actually multi targeting. More an unfinished version of the current one. Just when the target moves to the side the unused gun didnt retract to being held upwards.
Still Core had it in TRAE so it would be cool to include. |
15-11-16, 10:34 | #27 |
Golden
Joined: Aug 2016
Posts: 322
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Boobandie, wow, thanks!
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15-11-16, 10:46 | #28 |
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Joined: Nov 2007
Posts: 7,664
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Looks really cool.. the only thing that is different is the camera at the moment.. it needs to be a lot closer to Lara.
Would there be a way of also making her ''lean'' when she turns while running (like in the original TRs) I noticed with this and similar modern engine projects, characters turn without pivoting and they often turn too quickly.. giving the impression they are floating. I appreciate this is in early stages, seeing the improved underwater lighting was really nice.. the way the water shadows now appear on Lara too. |
15-11-16, 11:58 | #29 |
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Joined: Jan 2012
Posts: 2,527
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I tried the online demo and it's really great ! Really beautiful ! Everything is so smooth ! Loved it !
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16-11-16, 00:38 | #30 |
Golden
Joined: Aug 2016
Posts: 322
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I could not resist and implemented a flash light when shooting 8)
And now Alt+Enter (changing window mode) also works in a browser. Last edited by XProger; 16-11-16 at 06:51. |
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