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Old 30-05-24, 11:37   #231
Die Basis
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Would it be possible to create a patch for the nullmesh waterfallmist objects that they don't disappear when player saves game and reloads it?

I know you can turn them on by default with OCB Bits 1-5 but a patch would be nice anyway.
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Old 30-05-24, 19:04   #232
AkyV
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Hello!
It should be nicely restored with a GT_LOADED_SAVEGAME GlobalTrigger.
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Old 23-06-24, 22:50   #233
PedroTheGamer
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@ChocolateFan TR5 enemies was been kinda unstable and for some reason are crashing/freezing the levels,also if the levels get little bit complex it starts happens but if i use TR4 adapted slots works fine. if you get some free time to check it

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