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Old 06-06-19, 06:38   #1
Boobandie
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Default Hitman (2016) Episodic Format

Now that (presumably) the survivor arc trilogy has concluded, it might be interesting to get a set of independent adventures and artefacts instead of a single cinematic experience.

There's some precedent for this in the franchise. Tomb Raider III was designed as a set of different missions and artefacts before they wrote the storyline to tie them all together, and Chronicles functions well for story and variation with the adventures Lara's friends discuss. Not to mention Shadow's DLC's essentially trialling the ideas functionality.

How would you all feel about a new TR game including Lara's manor as a hub, with individual short adventures being added to the game every month, so you can watch your hoard of treasures grow?
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Old 06-06-19, 06:45   #2
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Having several potentially separate adventures in one game is fine as long as the whole thing comes out at once. Monthly releases are a definite no from me. Make a complete game first, then sell it.
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Old 06-06-19, 06:48   #3
SoraSakai
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Horrendous idea.
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Old 06-06-19, 07:27   #4
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Quote:
Originally Posted by Boobandie View Post
Now that (presumably) the survivor arc trilogy has concluded, it might be interesting to get a set of independent adventures and artefacts instead of a single cinematic experience.

There's some precedent for this in the franchise. Tomb Raider III was designed as a set of different missions and artefacts before they wrote the storyline to tie them all together, and Chronicles functions well for story and variation with the adventures Lara's friends discuss. Not to mention Shadow's DLC's essentially trialling the ideas functionality.

How would you all feel about a new TR game including Lara's manor as a hub, with individual short adventures being added to the game every month, so you can watch your hoard of treasures grow?
It could work for AoD only.
Other than that, no. The episodic format was one of the reasons why Hitman got almost finished off.
I mean Hitman 2016 was semi successful sales wise, critically acclaimed but outside of the fandom there was little to no interest, because of this format.
So SE decided it's not worth to fund the next game. IO left and got a contract with WB games...
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Old 06-06-19, 07:55   #5
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No. Just... No. How would being drip fed bits and pieces of the game each month be beneficial at all?
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It could work for AoD only.
Why would you say that?
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Old 06-06-19, 08:00   #6
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Nope, put me off getting hitman 2016.

And even then, it would need to be done alot better than the hitman games did it.
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Old 06-06-19, 08:10   #7
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Being episodic really damaged Hitman though. It was the ideal method to put off fans and consumers.
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Old 06-06-19, 09:46   #8
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Quote:
Originally Posted by _Seth View Post

Why would you say that?
Easy.

We know more or less, how the first game supposed to be played out originally. Not to mention Murti's documents on Ashka's site. Every detail could be included, since AoD had a very complex story planned. It could be converted into chapters/or episodes such as:

Ep 1.: On the run (Parisian backstreets to the end of Parisian ghetto)
Ep 2.: Discoveries (Louvre storm drains to the end of Von Croy's apartment)
Ep 3.: Welcome to Prague (The monttrum crimescene to end of Biodome)
Ep 4.: Madness (the whole Kurtis stuff)
Ep 5.: The Black Alchemist (Aquatic research area to the end of Eckhardt's lab)
Now, it is revealed, that Karel should have died at the end of the trilogy, so the second game could be picked up on that; ofc the original confrontation with him would be included .

Also I could see the reboot's HUB like formula work for Chronicles (everything can be started from Croft Manor), The Last Revelation (I think this is obvious), finally AoD if scrapped (or removed) ideas would make it into the game: Paris, Germany, Prague, Turkey. Even a Syria like prologue scene with Putai in Egypt.

Last edited by Zsott; 06-06-19 at 09:48.
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Old 06-06-19, 10:06   #9
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eh.

Hitman 2016 was made episodic because players (randoms especially) would have beaten the game in 5 hours or less, which wouldn't have been good for today's standards of AAA games("omg it's so short oh nooo my money! what a waste of money!! Where's my witcher 3!!!!") : you start the level, walk around for a bit, pick one opportunity, blindly follow the instructions (which are all enabled by default, and god forbid casuals go the settings and turn all those things off), kill the target, and play the next chapter.

Locking players from playing other chapters asap forced them to realize the point and the strenght of Hitman is replayability... and that's not a concept that your average noob/casual gamer is used to. They just beat a level and click "NEXT". They even released the first tutorial episode for free in order to drill that principe in our heads, make us used to it.

It was a bold choice, a destructive one, but ehi it brought the series back to its roots (almost) after Splinter Cell Absolution (which takes more to beat for completely different reasons).
It didn't sell. oh well.
One more proof that you shouldn't prioritize the supercasuals' needs, especially when you already have a decent audience, with a 10 years old list of the simple things you need to put in the game in order to get them to buy it.


^--- now, that being said, I don't see how this structure could work with Tomb Raider, unless they completely change the game to make it replayable in a milion of different ways (and I don't see that happening), or how it would ever benefit the game or we the players.

Hitman is one thing. this is TR.
Let's not pretend that whatever TR formula SE are going for next is gonna be so impossible to digest by the players to the point it needs to be released in episodes.

Why complicate simple things? Just make a good game.
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Last edited by killchan; 06-06-19 at 10:49.
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Old 06-06-19, 11:28   #10
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I donut like this idea
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