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Old 24-04-19, 03:09   #1061
XProger
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Originally Posted by D4N View Post
Which version (PC,PS,Saturn) is best to use as source data files for OpenLara? I would assume it's PC for textures and non-Redbook audio and PS for FMVs and redbook audio? I don't care about data files that's not from Core Design.
PSX for all
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Old 24-04-19, 05:35   #1062
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Originally Posted by Ruu11 View Post
I am not a translator ...but every Spanish person (I guess lol) should know that
the following lines doesn't have too much sense in the actual game context:

"Sellalo, Larson."

"Dejó a Larson chupando el viento entonces, ¿eh?"

"Haz tus venas, corazón, pies, Y ese cerebro muerto se adhiere sólido con sangre congelada."

ETC...

Try to check all the cutscenes & FMVs texts/dialogues. The bigger mistakes are there :S
Bueno, tienes toda mi atención. Aunque no estoy muy segura de si tengo la tuya… ¿Hola?
/* 23 */ ,
"[00001]Well, you have my total attention now"
"[02500]I'm not quite sure if I've got yours though"
"[05000]hello?"


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]I am also not a translator ... but every Spanish person (I guess lol) should know:

// TR1 subtitles
/* CAFE */ ,
"[64500]Seal it, Larson."

+ Cierra el pico, Larson
- Sellalo, Larson.

"[20000]Left Larson sucking wind then, eh?"
+ Así que le hiciste morder el polvo a Larson, ¿eh?.
- Dejó a Larson chupando el viento entonces, ¿eh?

"[60000]Make your veins, heart, feet,"
"[64000]and that diseased brain stick solid with frozen blood."

+ Vamos a solidificar con sangre congelada tus venas, corazón, pies y ese cerebro enfermizo que tienes.
- Haz tus venas, corazón, pies, Y ese cerebro muerto se adhiere sólido con sangre congelada.


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Last edited by XNAaraL; 24-04-19 at 06:12.
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Old 24-04-19, 16:40   #1063
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Originally Posted by XProger View Post
PSX for all
Doesn't the PC version have better quality data files for textures and sound?

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Originally Posted by b122251 View Post
It's actually the other way around. Tomb Raider 1 on DOS had a system requirement of 8MB of ram. The PS1 only had 2MB of ram. In fact, the level files were tortured pretty heavily to make them fit. On the PC, texture data was 8-bit, and audio samples were uncompressed WAVE files. On the PS1, the textures were only 4-bit (in an effort to save memory) and the audio samples were a lower quality and compressed into the VAG format.

Last edited by D4N; 24-04-19 at 17:59.
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Old 27-04-19, 07:26   #1064
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So, I was testing out the Android version, and everything seemed broken a first. I don't know if it has been issued before, but It seems shadows are broken, at least on my mate 10 with Kirin And Mali GPU.

When shadows are enabled on medium or high, everything's black except for parts of Lara and enemies which are white



When turned off, everything is normal.
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Old 28-04-19, 06:10   #1065
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Originally Posted by DunHill View Post
So, I was testing out the Android version, and everything seemed broken a first. I don't know if it has been issued before, but It seems shadows are broken, at least on my mate 10 with Kirin And Mali GPU.

When shadows are enabled on medium or high, everything's black except for parts of Lara and enemies which are white



When turned off, everything is normal.
It's on latest version? Web version works fine on your device? Can you get logcat messages, I suppose it's shader compilation errors...

Last edited by XProger; 28-04-19 at 06:17.
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Old 29-04-19, 17:07   #1066
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Originally Posted by XProger View Post
It's on latest version? Web version works fine on your device? Can you get logcat messages, I suppose it's shader compilation errors...
Indeed there are problems with shaders, I've sent you a PM with the log
It is the latest version
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Old 05-05-19, 21:09   #1067
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Hi! I have no cool water effect in the game, and in the Lost Valley and the Colosseum levels I have no sky. And Lara has long hair only in the Lost Valley level. Can somebody tell me please, what to do to have these? My browser, or my computer/video card is wrong?

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Old 05-05-19, 21:11   #1068
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bnm2k, your browser should support WebGL 2.0
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Old 05-05-19, 21:51   #1069
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Thanks, I had old drivers too.
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Old 14-05-19, 19:38   #1070
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Hey there,
Is there a video tutorial that explain all the steps to port OpenLara on the Nintendo Switch?
Thank you in advance




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