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#11 |
Archaeologist
Join Date: Dec 2012
Location: It depends on whether I've been naughty or nice.
Posts: 1,225
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lmao my dumbass saw the title and thought you meant settings as in the deleted Germany levels etc
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#12 | |
Archaeologist
Join Date: Apr 2013
Posts: 1,587
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#13 |
Golden
Join Date: May 2005
Location: Austria
Posts: 5,663
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I just noticed you updated your guide with this new setting. I'd advise against using "fixed function" hardware, as this will implicitely disable most of the advanced effects (like reflections, etc.), as these are implemented using shaders. I haven't found a way to get rid of the flickering yet, though.
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#14 |
Student
Join Date: Oct 2017
Posts: 142
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Some comparison screenshots of the game with different settings selected in 'Step 11: getting the settings right' would certainly make things clearer. For example, how does the colour depth affects graphics in the game?
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#15 | |
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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^ the colour depth is important for the size of your color palette and for preventing color banding. With 16 bit of resolution you have 65536 colors, with 32 bit you have 16.7 million colors.
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- NO bump mapping - NO reflections - NO specular map - NO glow - NO high quality water And I'm not 100% sure but you'll probably miss fog and heat haze effect too. |
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#16 | |
Historian
Join Date: Apr 2015
Location: Netherlands
Posts: 476
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#17 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,182
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^It's anti-aliasing.
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#18 |
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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#19 | ||
Archaeologist
Join Date: Apr 2013
Posts: 1,587
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EDIT: updated! Apparently your system lacks power to render everything in 60fps. You're probably running on an older PC or a laptop. Turning it off will result in greater performance but in exchange for a more rugged look on all the objects, buildings,... Personally, I advise turning down the graphics until you reach a smooth 60 fps.
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Remember Last edited by Maverin; 24-08-18 at 17:04. |
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#20 | |
Historian
Join Date: Apr 2015
Location: Netherlands
Posts: 476
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It is a Intel(R) HD Graphics 4600. I get a 40 till 60 fps. EDIT: problem solved. My Render Type was at Hardware / Hardware shader and not software. Software with 8 samples does the trick. Last edited by red_lion; 11-08-18 at 20:17. |
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