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#141 |
Historian
Join Date: Mar 2015
Location: United Kingdom
Posts: 381
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OMFG! These DLC's were the only reason I wanted an Xbox, great job GFY2013 on the videos. Could you tell me where I put (--protect_zero=false), because I'm looking on Github and I can't seem to find anything about how to add it.
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#142 | |
Archaeologist
Join Date: Jun 2013
Location: not far enough
Posts: 1,550
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![]() Create a shortcut, properties, and next to target add that! Or you can change it in the config file as well, so you don't have to run it through the shortcut. Also be sure to use Canary build. (Honestly I didn't try the other one but I did these with the Canary build Jan 29.)
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we're all clowns Last edited by GFY2013; 01-02-20 at 21:49. |
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#143 | |
Inactive
Join Date: Oct 2016
Posts: 3,888
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#144 | |
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,044
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Never forget: Gameplay is king! |
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#145 | |
Archaeologist
Join Date: Jun 2013
Location: not far enough
Posts: 1,550
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Unfortunately I don't know any technical details. I'm sure the system is complex of course, but the PS3's specs is not beefy at all. Emulating all hardware components/layers is what's really difficult.
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Some TRA comparisons: ![]() big Both were at 2x resolution scale. (2560x1440 rendered image, presented at 1080p) RPCS3 was way smoother.
RPCS3 left, Xenia right
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we're all clowns |
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#146 |
Student
Join Date: Jul 2016
Location: United Kingdom
Posts: 191
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This is gorgeous, ugh it just makes me want to continue my HD project
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#147 |
Student
Join Date: Mar 2020
Location: dubai
Posts: 138
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PS3 version. It's generally claimed that the PS3 version is the best looking ...
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#148 |
Golden
Join Date: May 2005
Location: Austria
Posts: 5,664
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@GFY2013: Thanks for sharing your setting. The game does look gorgeous, but that constant shader loading is driving me crazy. I assume there isn't a way to pre-compile them?
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#149 | ||
Archaeologist
Join Date: Jun 2013
Location: not far enough
Posts: 1,550
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Either way, we could try. Link to my TRA shader cache. Definitely not 100%, but has some areas. Extract the shader cache folder into: RPCS3_dir/cache/BLES01195/ppu-[tra-ppu-hash]-EBOOT.BIN/. Now, since I dont have any updates installed on the TR Trilogy, your TRA hash and my TRA hash might be different. Mine is though:
ppu-ehi3R4ygFz0gdGMcLCEPQ5bSN1TG-EBOOT.BIN (this is the folder. The PPU hash is the whole thing without the -EBOOT.BIN.)
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we're all clowns Last edited by GFY2013; 21-03-20 at 17:17. |
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#150 |
Golden
Join Date: May 2005
Location: Austria
Posts: 5,664
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Thanks! I'll try them out on my next day off
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🎶 ~ Help me leave behind some reasons to be missed ~ 🎶 |
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