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Old 18-03-19, 20:02   #1351
NoahCrofRaider
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Oh my stars, that is absolutely incredible.
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Old 19-03-19, 09:12   #1352
Jorje Croft
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Quote:
Originally Posted by NoahCrofRaider View Post
Oh my stars, that is absolutely incredible.
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^ Ohhh beautiful, I really like this! Great job there!

Thank you guys
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Old 21-03-19, 17:21   #1353
CroftManiac05
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Does anyone know if it is possible to use the right analogue stick of a gamepad to control the camera?
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Old 21-03-19, 18:43   #1354
TRExpertgamer
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Does anyone know if it is possible to use the right analogue stick of a gamepad to control the camera?
That's a great question. I don't know anything about that.

Anyway is there even a way how to remaster the rest of the textures for the HD graphics patch here? I believe so much that there is. Is there?

http://www.core-design.com/community...hicspatch.html

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Old 22-03-19, 17:47   #1355
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EDIT: I really thought about not being able to set correct mappings across all gamepads models and if that's really true considering the first joystick is auto mapped exactly like this (across all gamepads models).

Test my newest executable @ mv6.6.4/2019(camera relative). I think I've just solved the problem. If not processed as the tutorial.

Basically you need to map one of the joystick axis to 0x3f (y camera rotation) or 0x40 (x camera rotation). My point is in your case it may be something different than X & Y rotation. Here is a quick tut I made on the topic:



Here is the hex editor I'm using.

Edit you need to be using the camera relative mod in order for this to work.

I know it's a bit jank but it's better than nothing. The other way is to call me in 4.00 AM middle in the night to fly over and help you personally - meaning each and every gamepad has a different configuration so you can't universally map all second joysticks of all gamepads.
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