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Old 27-07-20, 19:05   #1
Danath
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Question Earthquake deactivation?

Hello, i have a problem in one of my TR2 levels with the earthquake nullmesh object.

I wanted to trigger it when beginning the escape sequence and then later deactivate it when you reach safety.
It activates perfectly with both "do_activate" or "item_at_sector", but i don't know how to deactivate it.
Tried with "do_deactivate" first, didn't work. Then i tried "do_activate" again, didn't work. Then i made a rollingball trying with both "item_at_sector" and "Heavy_Switch" but doesn't work.
Then i even tried playing around with the code bits of the item and the triggers, so one trigger activates the needed ones and the other deactivates them, no luck.

Is it impossible to deactivate? I like that effect...
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Old 27-07-20, 19:42   #2
DaroRaider
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Sorry Danath, but I do not work with Tr2 plus I don't know about their moveables.
You said that a moveable object activates the earthquake?
In tr3 there is a null object called "Kill all triggers" and deactivate practically all objects that were activated.
I don't know what else to suggest. Also, happy birthday dude, If I'm not wrong it was on Friday or Saturday!
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Old 27-07-20, 20:08   #3
Danath
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Quote:
Originally Posted by DaroRaider View Post
Sorry Danath, but I do not work with Tr2 plus I don't know about their moveables.
You said that a moveable object activates the earthquake?
In tr3 there is a null object called "Kill all triggers" and deactivate practically all objects that were activated.
I don't know what else to suggest. Also, happy birthday dude, If I'm not wrong it was on Friday or Saturday!
Yes, it's a nullmesh object, a moveable that is invisible.
I know about the kill all triggers object from the Dxtre manual, but i suppose that wouldn't work here.
What i will try now is triggering the earthquake with a timer, it isn't perfect but maybe when the timer goes out the item stops working.

And thank you.

-----------------------------------------------------
Update: nope, not even the timer works. Ugh :\

Last edited by Danath; 27-07-20 at 20:25.
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Old 27-07-20, 20:35   #4
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I was fexinspecting the Dragon's Lair level and that item moveable to activate the earthquake is activated with an item_at_sector trigger.( when you kill the dragon and get the dagger ).
It seems that it is harcoded to be activated forever, until you escape and finish the level.
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Old 27-07-20, 20:49   #5
Danath
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Quote:
Originally Posted by DaroRaider View Post
I was fexinspecting the Dragon's Lair level and that item moveable to activate the earthquake is activated with an item_at_sector trigger.( when you kill the dragon and get the dagger ).
It seems that it is harcoded to be activated forever, until you escape and finish the level.
Welp, it seems it's time to get rid of it then.
Thank you for checking it.
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