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#161 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,875
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#162 |
Hobbyist
Join Date: Mar 2021
Posts: 10
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https://youtu.be/ifj7NOkx1XA?si=P6i2ZeNhWbpkTcsX
Tomb raider 1 2 3 and all DLCs are coming to consoles and Pc Last edited by angelhp; 14-09-23 at 15:53. |
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#163 |
Hobbyist
Join Date: Aug 2022
Posts: 4
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I'm really happy about today's announcement, but I still hope someone succeeds at porting TLA to PSX. I have these working on MiSTer FPGA after converting to .chd format and it's just really cool. I'd love for the series to be complete there.
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#164 |
Hobbyist
Join Date: Apr 2022
Posts: 13
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hello can somebody please post a link to the current iso of the game, or it s still too early to play it?
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#165 |
Hobbyist
Join Date: Jan 2019
Posts: 7
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Hi guys, I usually write very little on the forum but I wanted to share this video that I recorded of the Sleeping with the Fishes level on PS1. There are a lot of crashes in the crane room. As Felipe mentioned above, it seems that the "Diving Bell" object is the one that is causing the crash and I believe that other objects are as well, so it is impossible to complete this level. In addition, in the video I show that there are rooms with texture bugs, I thought it would be interesting to show this video.
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#166 |
Golden
Join Date: Apr 2013
Posts: 1,393
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So except for Sleeping with the fishes, is this conversion otherwise playable? Even if it’s 1 level short, it would be so cool to play this through my TV. My PlayStation is unmodded but I’m hoping it will emulate through my softmodded Wii (TR3 and TR3 Beta work on the Wii, TR1 and TR2 do not).
I’ve only skimmed quickly through the files but how would I go about building the iso? Do I just use the mkpsxiso Linux tool or other files need building beforehand… |
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#167 | |
Hobbyist
Join Date: Nov 2006
Posts: 28
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https://github.com/Lameguy64/mkpsxiso/releases |
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#168 |
Hobbyist
Join Date: Jun 2022
Posts: 9
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As far as I can remember you can use the TRI & II exe's to run the Gold content, but not with TLA. I am really interested in this project but I am not very well acquainted with TR editing, in general.
How easy would it be to convert this level to TR5? There is a decomp project that can be compiled to run on PSX-- it is one avenue. |
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