16-08-21, 11:03 | #11 | |||
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but right now the goal is to just do those few things i have left listed in "future features i'd like" near the bottom of the OP. i'm not very skilled. Quote:
d-pad up = forward d-pad down = backward d-pad left/right = turn left/right it's not really a term i was trying to use to be funny, lol. but i'm glad you found it amusing Quote:
Last edited by LateRaider; 16-08-21 at 11:14. |
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16-08-21, 11:28 | #12 |
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Tbh, the removal of the grid system wasn't really the worst part of the controls. It wasn't as precise, but it sort of made sense with the idea of Lara building back up her strength that she'd be able to do more over time.
The real annoyance I feel is how several things about it were just completely broken. The small hop is really supposed to be used for shorter distances, since it stays consistent throughout the game, but in vanilla it's barely mentioned and was completely broken with the swerve at that. So areas like Wrath of the Beast and all were just needlessly difficult. The walk to run thing and slower run speed made it nearly impossible with smaller ledges to get Lara the running start she'd need to actually make a jump. And just smaller things like that. They're not perfect, no. But having those things fixed or gone goes a long way toward making L&K more responsive I feel. Last edited by Jathom95; 16-08-21 at 11:30. |
16-08-21, 15:07 | #13 |
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It is so crazy to me that the developers themselves struggled to control the game during demonstrations and somehow thought it was ok to stay with this control scheme. The fact that fans can come up with something better is nuts Core could have ripped off the control system of any other platform game that came out in that era and it would have already been an improvement over their own ideas!
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16-08-21, 16:16 | #14 | |
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16-08-21, 16:28 | #15 | |
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16-08-21, 16:34 | #16 |
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Yeah, arguably that was one of Core's biggest faults. They struggled with modernizing from the classics. But I'm positive that most of AOD's technical faults are from basically everyone at Core during that time being completely mismanaged. You look at it from the outside and think how could anyone possibly royally mess up something like controls this bad. But knowing the state they were in at the time, it's really no wonder things went all over the place.
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16-08-21, 17:13 | #17 | |
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16-08-21, 17:35 | #18 | |
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I remember Nakamichi saying once that the flipped texture issues came about because the PS2 has some sort of texture occlusion technology that certain textures utilized that the PC version doesn't have. So when the PC version was made, those textures showed up as transparent because there was nothing on the other side and it went unnoticed to due lack of development time. |
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16-08-21, 18:55 | #19 |
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Oooh okay that makes sense, yeah. That's a real shame tbh. If only we had tools so we could add Lara's hop back animation to him. Oh well. Yeah in that case it makes sense to use something else. By the way, have you considered swapping back left/right movement when L/K is walking backwards? In TR1-5 + TRLE clicking eg. left while walking back would make Lara turn to the left, which in result makes her hop back to the right. This is inverted in TRAOD for some reason. Since most TRAOD fans are also TR1-5 fans (I suppose), it would make more sense to keep controls similar.
Also, alternatively if it's possible, maybe Lara could use her hop back animation while Kurtis could use gallop back instead..? Unless you can't make it that way, in that case I'm personally perfectly okay with galloping for both of them. EDIT: Do you plan to do something about the combat mode? Last edited by Caesum; 17-08-21 at 17:07. |
16-08-21, 19:10 | #20 | |
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I'm not going to do anything with combat mode, and I would like to reverse the back up but it depends. Like I said right now tank plus is on hold unless someone can help me with the remaining issues before Sasho says breaktime is over Last edited by LateRaider; 18-08-21 at 02:35. |
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