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Old 29-07-19, 18:33   #211
SrDanielPonces
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Hello again!

Since I mentioned the sixhooter item was invisible as a pickup, I used the QUEST_ITEM1 slot so when Lara pickups, a globaltrigger will remove that and add the sixhooter item.

The problem is that it looks way too small compared to another gun... and it definitely is in the correct scale as a pickup...



I don't know if this has to do with this plugin, but if so, how can I fix this? Thanks!
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Old 29-07-19, 18:52   #212
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CUST_CINV_ITEM_DISPLAY has a scale field, try playing with that.

Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_QUEST1, CINV_DISPLAY_PICKUP, -1, -1,-1, -1, -1, -1, -1, -1, -1, 150, -1, -1
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Old 29-07-19, 19:26   #213
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Thank you!
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Old 05-08-19, 20:12   #214
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Sorry for another post (mods, you can remove the upper one if you want), but I posted in another thread about an issue I'm having with sounds, however I've been told that perhaps this may be an issue with the script?

https://www.tombraiderforums.com/sho...ostcount=13710

My gun select sound was working and suddently just stopped (sound is activated and working), and today my stopwatch sound also stopped working (I set it up yesterday and it was working very well).

EDIT: Nevermind! This afterall was an issue with Tomb Editor! Sorry once again for all the posts!

Last edited by SrDanielPonces; 05-08-19 at 21:07.
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Old 19-08-19, 17:08   #215
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I can't seem to get this working, lost too much time on it and I don't know what to do... seriously what is going on? medipacks are working weapons also but the passport nor glasses nor nothing at all works, it doesn't even display, I used the script commands from JMN's post at page 7 or so as reference, seriously what am I doing wrong?
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Old 19-08-19, 17:28   #216
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you need to "pickup" the items, i.e have a trigger that adds the item to your inventory
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Old 19-08-19, 17:36   #217
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Thanks. that was it

Just have tried passport for now, used flipeffect to add NEW1 and it's there yeah working, but it is there together with those tr4 save and load items despite using the script to decrease those items

EDIT: ok never mind, removed them from wad and they are not there anymore

Last edited by OverRaider; 19-08-19 at 17:41.
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Old 19-08-19, 17:43   #218
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^ That or use the following type of trigger:

; Set Trigger Type - FLIPEFFECT 704
; Exporting: TRIGGER(25:0) for FLIPEFFECT(704) {Plugin_ClassicInventory}
; <#> : Inventory. Set the number of <&> to zero
; <&> : MEMCARD_LOAD_INV
; (E) :
; WARNING:
; If you'll give this trigger to other people or you'll use it with a script.txt different than current
; you should add to the script, first of triggergroup where you'll use this trigger, the following line:
; #define @Plugin_ClassicInventory 3
; Values to add in script command: $032000, 704, $19
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Old 19-08-19, 17:58   #219
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I actually used that and it did not work...

I actually used it from your post at page 7:

Code:
GlobalTrigger= 4, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 55, IGNORE
TriggerGroup= 55, $012000, 704, $19,> ; Set the number of MEMCARD_LOAD_INV to zero
	$012000, 704, $1A,> ; Set the number of MEMCARD_SAVE_INV to zero
	$012000, 702, $178,> ; Set the number of NEW001 to 1
	$012000, 702, $179,> ; Set the number of NEW002 to 1
	$012000, 702, $17A,> ; Set the number of NEW003 to 1
	$012000, 702, $17B,> ; Set the number of NEW004 to 1
	$012000, 702, $17C,> ; Set the number of NEW005 to 1
and now when I think of it, there is also a command in TG which says to add the new1 etc to the inventory, am I right? And it did not work, just when SrDanielPonces said to add them to the inventory I then tried to trigger the flipeffect in game which worked...
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Old 19-08-19, 18:26   #220
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Only reason I can think of why it's not working is that your plugin ID is different than mine.

Somewhere in that script I used #DEFINE @Plugin_ClassicInventory 1 to force the ID to 1 and afterwards cleared it again using #DEFINE @plugins CLEAR.
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