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#601 |
Explorer
Join Date: Feb 2006
Posts: 535
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Try merging the objects into the room geometry first and then open it all in meta and apply the weight to the selected vertices.
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#602 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,419
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That's what I do, with that list I merge some statics into the room geometry, then I open the RoomAll.mqo file, select the verticles I want the effect and then apply the changed weights to those verticles
Btw seems that using an old version (actually I've tried v7) makes this effect working, except for some still, which also were working on my PC (not the laptop) ![]()
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#603 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,244
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I’m curious if anyone has used meta2TR to make realistic tree trunks/branches that Lara can still on on - like in TR3 but with more curves?
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Archaeologist in Berkeley, CA |
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#604 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,863
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Nope, not yet. Well, I haven't. Perhaps other builders have.
But it made me think about it, and the issue would be the Lara either wouldn't be able to hang from the branches or that it would look odd if she did (for example hands in midair because of the rounded branch). But... what about using bridges to create the branches. With the BRIDGE objects you can now also create narrower pathways for Lara to walk on, and you can make them sloped, diagonal, circular, etc. You won't be able to hang from those types of bridges though, but that would be okay I think. And with the bridges in place, you can then use Meta2TR to create the branches themselves. ![]()
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#605 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,244
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Great idea! Actually, I wasn't thinking so much of the branches, but mostly of the tree trunk itself and the possibility of making it rounder. Do you think that could be done?
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#606 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,863
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That's no problem. Especially not if you stick to a one-block wide trunk.
Collision won't be round, but if you edit it in such a way that it makes a nice compromise between the box collision and the round trunk, I don't think it would be a problem. If you want a round collision, well, then the bridges customisation will work. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#607 | |
Explorer
Join Date: Apr 2010
Posts: 806
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#608 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,419
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^ Maybe setting the static with moveable lighting will do the trick? You can do it on StrPix
I never had that issue though ![]()
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#609 |
Explorer
Join Date: Apr 2010
Posts: 806
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^ Thanks, that works! I just wonder what causes this
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#610 |
Professor
Join Date: Jul 2012
Posts: 4,051
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Literally just what type of lighting you choose.
Static - Lighting stays the same no matter what the room lighting is. Movable - Lighting changes based on the room lighting values. |
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