![]() |
![]() |
#1 |
Relic Hunter
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 6,234
|
![]()
I'm glad I happened to be recording. Oddly peaceful! Amanda's men are on strike I think. They didnt sign up for colder climes
__________________
Australian, Japanese speaking TR addict. |
![]() |
![]() |
![]() |
#2 |
Professor
Join Date: Aug 2019
Location: Pie Titty
Posts: 3,889
|
![]()
Nice!
![]() 1) How’s this possible? ![]() 2) Can it work also with the Peru ride? ![]() EDIT: It’s a one-time bug I assume........ ![]()
__________________
Talk about being your own worst enemy. Last edited by Tomb Raidering; 22-09-19 at 11:41. |
![]() |
![]() |
![]() |
#3 |
Historian
Join Date: Jul 2018
Location: Serbia
Posts: 411
|
![]()
Just an evening ride to calm the nerves before bed.
|
![]() |
![]() |
![]() |
#4 |
Professor
Join Date: Feb 2009
Location: Northwoods of Wisconsin
Posts: 3,710
|
![]()
Funny! I wonder if you could have gone on like that indefinitely?! I think the game loads the tunnels and end part based on how many enemies you encounter.
|
![]() |
![]() |
![]() |
#5 |
Historian
Join Date: Jul 2018
Location: Serbia
Posts: 411
|
![]()
From what I know the entire road is either randomly generated or loops indefinitely until you kill a certain amount of enemies on the jeep I believe.
|
![]() |
![]() |
![]() |
#6 |
Professor
Join Date: Sep 2012
Location: Willard's Well Species: Unidentified
Posts: 3,142
|
![]()
A game breaking... glitch? Or did you delete them deliberately?
![]()
__________________
Don't waste your time, or time will waste you. |
![]() |
![]() |
![]() |
#7 |
Relic Hunter
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 6,234
|
![]()
Not deliberate! but I'm glad to see it's not rare eh! Kazakhstan is notorious for glitches. This is the Japanese PC version of TRL, with a different game-engine and disgustingly rare and unplayed/referenced online. so, i'm seeing little things and errors I haven't seen from other versions. The life of a Tomb Raider nut!
__________________
Australian, Japanese speaking TR addict. |
![]() |
![]() |
![]() |
#8 |
Archaeologist
Join Date: Apr 2010
Location: Canada
Posts: 1,257
|
![]()
Interesting- but I do remember this going on and on and on and seemed to never end. Then, u finally ride onto the truck.
![]()
__________________
Pharaoh´s Tomb Last edited by Cat Woman; 09-10-19 at 16:35. |
![]() |
![]() |
![]() |
#9 |
Professor
Join Date: Jul 2012
Posts: 4,061
|
![]()
Ah yes the way the designed the level was for a certain number scenes to loop randomly until all enemies are killed, to give the impression of a much longer road, then load the next set piece.
The result being that if the player does not kill all the enemies for any reason, it will loop forever. I encountered this phenomenon in one of my initial playthroughs when I attempted a 'pacifist' run. While a lot of kills in the game can be avoided, these ones cant. |
![]() |
![]() |
![]() |
#10 |
Moderator
Join Date: Dec 2008
Location: In a bubble outside the universe
Posts: 34,215
|
![]()
Ah, that time when Tomb Raider became and endless running (riding) game - before LC Relic Run
![]()
__________________
"Who we are is not what we wear, or what sparkles. It's our spirit that defines us." |
![]() |
![]() |
![]() |
Thread Tools | |
|
|