09-06-19, 09:36 | #31 |
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Joined: Mar 2018
Posts: 3,162
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I want things to get really dark. It's one of the aspects that I really enjoyed about Tomb Raider (2013). I freaking loved how dark and bloody everything was and I was disappointed Rise took this turn. Shadow tries to bring that back and I love parts like Cenote but I'd love to have a very serious and bloody Tomb Raider game.
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09-06-19, 09:59 | #32 |
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Joined: Apr 2005
Posts: 15,409
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I don't want blood and gore everywhere like in TR2013, in that it felt like set dressing in some places rather than the result of something occuring. But I would like a very serious and bloody TR game and by that I mean scarily realistic.
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09-06-19, 10:13 | #33 |
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Joined: Dec 2014
Posts: 10,492
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I think it should have everything in tone. Tomb Raider always have been a good mixture of style. Different locations, different genres and different tones in one game.
So I want the next game to be dark, to be light-hearted, to be frightening, to be beautiful, to be gore where and when it should. |
09-06-19, 22:07 | #34 | |
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Joined: Feb 2006
Posts: 934
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09-06-19, 22:52 | #35 | |
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Joined: May 2006
Posts: 26,258
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Personally, for me, I'd be happy with whatever premise/story they could come up with, so long as it was executed properly. There's much to be said for classic TR's unapologetic eccentricity, and for AOD's gothic grit likewise. On the other hand, you have the reboot games - which have all been palatable, don't get me wrong, but that's because they've had easy and uninspired narratives. I guess I agree a lot with what Blackmoor had to say. They need to be daring. The plot has never been the main focus of any TR game up to this point anyway - which is why we're talking about this at all, right now, because they've forced that direction - so I would say it's even a relatively risk-free step to take, to make the games more interesting. I mean, what more proof of that do you need, than the fact that critics praised AOD for its story, in spite of the mess that was made of it? Last edited by tomblover; 09-06-19 at 23:10. |
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10-06-19, 06:52 | #36 | |
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It's a rated M game, so it is almost ridiculous to hide blood... |
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10-06-19, 08:47 | #37 |
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Joined: May 2006
Posts: 16,754
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I don't mind having a mature, R-rated story and game, I just want to like Laras character again.
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07-09-19, 22:32 | #38 |
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Joined: Sep 2018
Posts: 258
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The problem is the writing, I am afraid. The character of Lara Croft will never be given the dimensionality and depth, that she deserves because of these terrible creative decisions. Now, all that remains consistent is a plethora of plot holes, bad melodrama and underdeveloped character arcs that go nowhere. This issue is something that the next studio in helm of the sequel, needs to take seriously into consideration because, it can only be fixed if the writing standards are much higher than the reboot games.
Last edited by Alterjano; 08-09-19 at 04:26. |
08-09-19, 03:16 | #39 |
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Joined: Jun 2011
Posts: 5,555
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No more melodrama PLEASE, unless they're going to make it well written, with excellent acting, i do'nt want to see it.
Heavy and gritty oh god. I don't mind the blood and all, but it shouldn't be the focus. There should be an emphasis on wonderment, puzzle solving, with a good balance of combat. |
08-09-19, 10:19 | #40 |
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Joined: Dec 2003
Posts: 176
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No more blood or gore i’m over it and I don’t like playing too dark games.
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