24-04-19, 17:44 | #41 |
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I agree they underestimate the player when in reality the only ones getting stuck are in the minority. Even in DLC7 if you don't deactivate the hints they tell u how to sprint... and it's post game...
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24-04-19, 17:51 | #42 | ||
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24-04-19, 18:29 | #43 |
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This. AoD was the near-perfect balance of isolation/no-talking and commentary.
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24-04-19, 18:40 | #44 | |
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But generally don't have her talking all the time, I'd even tolerate the possible overboard AOD was heading towards because those were at least genuine thoughts by Lara for the most part, rather than "I've GOT to open this door" (use mechanism that doesn't provide a view to that door. "Almost there." At least give us actual insight/snark from Lara instead of "Hidden" tutorials like Zip and Allistair did in Legend, actual insight not thinly hidden objective hints because we apparently can't be trusted to think. AOD at least kept its hint ones to the first handful of levels and a few bits where Lara climbed non-standard objects/textures. Last edited by Samz; 24-04-19 at 18:42. |
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28-04-19, 16:57 | #45 | |
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Tbh I'm okay with Lara giving the player some information provided it's the very first time the player has encountered that mechanic. For example, the first time a player comes across a movable block I wouldn't mind if Lara said "I might be able to move that". As long as, from that point on, she never says it again. I'd prefer that to survival instincts which gives everything away. Though we wouldn't need either if the devs were consistent with design and what kind of scenery is interactable. |
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28-04-19, 17:27 | #46 | |
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Most of the time I'm bored of her just stating the obvious when nothing really needs to be said, like that example you gave of "one side done, now for the other" as if we don't have eyes. |
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28-04-19, 20:50 | #47 |
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Joined: Nov 2011
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I'm more disappointed that she still continues to say pointless lines like that even with everything set on the highest difficulty.
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28-04-19, 23:42 | #48 |
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I disagree with pretty much all of what you want to remove. I really enjoy the new style of gameplay, as I personally see it as a modernised version of the classics. Shadow had it almost perfected. I agree with most of what you want to add, but why do they have to remove certain features just to include some of the dated ones from back in the day?
For instance, I really like the cache collection and the way they’ve implemented the XP. If you want to make her a stronger character, you have to work for it. It allows players to really explore these environments, which is exactly what a Tomb Raider should be. The cool thing about most of these caches is that they’re completely optional for you. You’re not forced to get them, but if you want to build your skills, it’s something to enhance gameplay. Now for treasure chests... why would we remove that? Lara is a treasure hunter, it’s the premise of her job. Also, once again, it adds to exploration and excitement of finding things, plus getting rewarded with tools to make your character stronger. Breakable walls. Why would you remove them? We’re not held back by the limitations of the 90’s anymore. This mechanic would have been implemented in the classics no doubt about it. This adds to the sense of discovery and adventure, which is what this series is all about. Making the player feel like they’re the first ones to set foot in these ancient spaces for hundreds to thousands of years, and finding these hidden pathways and areas adds to that feeling. Why would you want to remove that? I think the path that Shadow started to take was the right one for the series. It truly felt like a modernised Tomb Raider, and if the next game is anything similar to that, I’d be happy. Last edited by scremanie; 28-04-19 at 23:43. |
29-04-19, 02:20 | #49 |
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I completely agree with scremanie. Though I have lots of complaints about the reboot, I don't want to see it completely erased it nor do I want TR to give 10 steps back in terms of its evolution. It's 2019, I can't believe some people are asking things like auto aim back.
I think the reboot has a lot of room for improvement, but reverting back to outdated gameplay and mechanics is absolutely not the answer. There are lots of things we can borrow/add again from the classics without sacrificing the franchise's evolution. |
29-04-19, 10:24 | #50 | |
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at this point, the classic gameplay with just a few tweaks would look fresh and original compared to the stale reboot. and btw Quote:
That should make mandatory for the player to go back and actually explore and unlock those skills and find new and more efficient weapons. frigging POKEMON has that! Last edited by killchan; 29-04-19 at 12:06. |
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