23-01-19, 12:20 | #1001 | |
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Joined: Oct 2014
Posts: 269
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Quote:
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23-01-19, 17:20 | #1002 |
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Joined: Jan 2016
Posts: 22,972
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Oh wow, lol
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26-01-19, 12:43 | #1003 |
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Joined: Oct 2014
Posts: 269
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What’s the current state of the project ? I completely lost track of it tbh.
You ported Open Tomb to nearly ever imaginable platform. But what about it being playable on PC ? Is TR1 100% done by now ? What about other TRs ? What additional new features does OpenLara offer ? Is there a roadmap somewhere containing everything that has been archived so far and all that’s still left to do ? |
29-01-19, 10:24 | #1004 | |
Golden
Joined: Aug 2016
Posts: 308
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Quote:
2) TR1 100% playable on all platforms, but has some non-critical bugs like collisions and AI 3) TR2 is under active development, latest changes - wade movement, helicopter and Winston AI 4) Some features list 5) Many things still to be done |
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02-02-19, 00:54 | #1006 |
Golden
Joined: Aug 2016
Posts: 308
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just an experiment, not final look
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02-02-19, 01:16 | #1007 |
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Joined: Mar 2015
Posts: 401
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That looks amazing!
Last edited by AkyV; 02-02-19 at 11:16. Reason: Mod.edit: please don't quote the whole media contents of a post so close to yours. It is unnecessary. |
02-02-19, 11:29 | #1008 |
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Joined: Feb 2006
Posts: 1,517
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02-02-19, 12:08 | #1009 |
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Joined: Sep 2007
Posts: 3,411
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Wow this looks amazing!
Last edited by AkyV; 02-02-19 at 12:19. Reason: Mod.edit: please don't quote the whole media contents of a post so close to yours. It is unnecessary. |
02-02-19, 15:26 | #1010 |
Inactive
Joined: Dec 2006
Posts: 31,967
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Amazing!
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