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Old 14-06-16, 12:51   #11
Bomb Fighter
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^ I didn't hear any theme?
I loved his classic 'Woahhh" TBQH - much better than this awful gibberish from the later games.
It's not in the trailer. It was played at the stage during the announcement.

Also to everyone who is hoping to see a brand new Crash game, we need to support the remaster to prove that there is a profitable demand for it!
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Old 14-06-16, 13:03   #12
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It's not in the trailer. It was played at the stage during the announcement.

Also to everyone who is hoping to see a brand new Crash game, we need to support the remaster to prove that there is a profitable demand for it!
If I recall, the top three games sold on the PSN store recently were Crash Bandicoots 1,2 and 3...

There's definitely a market for them haha

I definitely feel the remasters/reimagining will sell and that will spur on a 'new' game...
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Old 14-06-16, 13:08   #13
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Crash!!! :'-)

A must-buy!

Best E3 announcement so far.
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Old 14-06-16, 13:12   #14
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If I recall, the top three games sold on the PSN store recently were Crash Bandicoots 1,2 and 3...

There's definitely a market for them haha

I definitely feel the remasters/reimagining will sell and that will spur on a 'new' game...
Absolutely. Hopefully the remaster will be more like Ratchet and Clank, not just adding HD textures.
As Sony is closely working with Activision on this, I get a feeling that they have a longer strategy plan for Crash that goes beyond the announced.

Crash's inclusion in Skylanders will expose him to younger fans that did not experience the original games, then give them the best of the series in new coat to get them on board and please us oldtimers and if proves successfull, they will deliver a brand new game!
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Old 14-06-16, 13:13   #15
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Big fan of the games when I was a wee lad, and it's definitely great to see Crash coming back to Playstation. I actually expected something like a remake of the first three games and I think it's a good idea. I'm not terribly excited, but I'll keep an eye out.
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Old 14-06-16, 13:21   #16
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Not so keen on his new look in that Skylanders video though - reminds me of those bad TV ads back in the day.
Still, at least he's 'classic' and not that hipster abomination from Titans.
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Old 14-06-16, 13:35   #17
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Yes, this just made my day! Welcome back, Crash!
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Old 14-06-16, 13:59   #18
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Not so keen on his new look in that Skylanders video though - reminds me of those bad TV ads back in the day.
Still, at least he's 'classic' and not that hipster abomination from Titans.
His head seems a little too big in some shots, but in other he looks fine. I love how his tongue is hanging out It´s crazy to see him in HD! I would prefer a more slim look, like here tho:
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Old 14-06-16, 14:35   #19
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i personally LOVE the skylander look he looks exactly like his original concept!
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Old 14-06-16, 14:57   #20
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They were indeed going for that look!

Here is a new article from the Skylanders developpers:

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Welcome back to Wumpa Island! It’s been 20 years since Crash Bandicoot first invaded our hearts and consoles. And Activision, Toys For Bob, and Vicarious Visions are beyond excited to bring him back as a guest star in Skylanders Imaginators for his 20th anniversary celebration.

Vicarious Visions has a long history with Crash and our office is full of hardcore fans. When we were given the opportunity to bring Crash Bandicoot to Skylands, we knew we’d need to really deliver on a true Crash experience.

It was no easy task, but I’m happy to say we’re extremely proud of the version of Crash we’ve brought to life. We’ve maintained Crash’s unique and quirky personality and his, y’know, innate Wumpa-ness, as both a 3D character and a new toy.

The model

Our early focus was to nail Crash’s look. We wanted to make him feel at home in his new high-definition surroundings, while staying as true to his original design as possible. To kick off this exploration, we dug deep (and I mean DEEP) into the archives for inspiration. We even unearthed a pile of ancient, mimeographed documents of the original “Willy the Wombat” concepts that were shared with Vicarious Visions ten years ago when we began to work on the franchise. (We may or may not have unleashed a 32-bit mummy on the office in the process. The good news is he can only travel on one axis, so he’s pretty easy to avoid.)

Crash’s look has evolved over the years, but these timeworn images made it clear that the lines and proportions of his character have been consistent since day one. With that in mind, we began churning out concepts for Crash’s in-game look while we brainstormed how best to translate his energy and personality into a real-life toy.

We went through sooooo many versions of Crash’s toy pose. It had to capture everything about Crash that makes him special and also represent him as a true member of the Senseis in Imaginators. We brought in lifelong Crash fans to evaluate our sketches, early 3D prints, and test figures at every stage to make sure we were creating a toy THEY would want for their favorite furry protagonist. When we were happy with Crash’s pose and look, we did a final consistency pass and just like that… Crash was ready to run amuck in the Skylanders Imaginators line-up.

The moves

After finalizing Crash’s model, it was time for us to bring him to glorious, fully-animated, 3-D life. It was important that we stayed true to how he moved in his earlier incarnations, from his edginess, trademark wackiness, and swagger as he navigates the world, all the way down to his idles and timeouts. If you want to see one of those fancy throwbacks, just set the controller down for a second and see what happens! But, that’s just the beginning of our obsessive attention to detail:

Crates!

No Crash game would be complete without these ubiquitous wooden boxes. Jump on the TNT Crates to blow them up, or collect the Bazooka Crate to get a rocket launcher and jetpack that allows you to attack from high in the air!

The Yo-yo

Every Sensei in Skylanders Imaginators has a devastating Sky-Chi attack, their most powerful move. Crash’s Sky-Chi attack is to use his yo-yo to yank his enemies into a spin attack!

Spinning

Crash Bandicoot would not be complete without his signature spin attack. Rest assured that we have heard your silent demands and delivered on this classic move.

Life System

Anyone who has played a Skylanders game knows that the game uses an RPG-style health meter, while the Crash games have traditionally used a life system.
It was important to us that we kept the spirit of that feature while folding Crash into the Skylanders game system.
To achieve this, we built a special Life System just for Crash in Skylanders Imaginators. When Crash is defeated in our game, he reappears with an animation inspired from the past Crash games!
Not only that, when Crash throws crates around he has a chance of throwing one that holds up an extra life.

Aku Aku

Crash doesn’t speak (most of the time) and we wanted to make sure that he communicated in a way that was familiar to fans but wouldn’t confuse new players and soon-to-be new fans!
Enter Aku Aku! He provides a voice for our silent Bandicoot when the player needs to communicate with him.
Aku Aku has been Crash’s best friend and guide since day one. We would have been remiss if we’d excluded him.
As a Sensei, Crash has some special abilities he can impart on player-created Imaginator characters. Aku Aku handles all the voice stuff.
Not only that, when Crash is defeated, he is shielded for a short period of time by the wise and wooden Aku Aku!

And that’s all we have for today folks! I hope you’ve enjoyed this peek behind-the-scenes at Crash in Skylanders Imaginators. I also hope you are as excited as we are to get your hands on this crazy awesome Crash Bandicoot toy and bring him to life in a new Skylanders adventure. The game is crammed full of fun and sprinkled with fan service for all of you who have supported this guy for the past two decades.
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