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Old 11-07-20, 02:02   #1
Opaque79
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Default TombIDE Setup Help

I just looked at TombIDE for the first time and it seems to really streamline the whole building and scripting process.

However, the initial setup seems to get me, such as pointing to the sounds folder by default. Is there a guide or something to setting up a new project with TombIDE? Would be nice to not have TRNG installed at all (if that is this programs purpose).
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Old 11-07-20, 06:52   #2
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TombIDE automatically creates everything for you and makes things playable already.
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Old 11-07-20, 08:40   #3
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How do you guys make it work? I always get this message

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Old 11-07-20, 08:59   #4
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Quote:
Originally Posted by TR-Freak View Post
TombIDE automatically creates everything for you and makes things playable already.
I had to reset the sounds path to $(EditorDirectory)\Sounds rather than $(EditorDirectory)\Sounds\Samples. I thought all of that would be done anyway
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Old 11-07-20, 09:42   #5
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Actually in theory it should be $(GameDirectory)\Sounds\Samples.
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Old 11-07-20, 09:59   #6
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Quote:
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Actually in theory it should be $(GameDirectory)\Sounds\Samples.
That's there too. But TombIDE places the sounds in $(GameDirectory)\Sounds.
I guess a bit of manual setup is needed.

Does TombIDE replace the need for a TRNG installation?
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Old 12-07-20, 10:42   #7
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the real question should be "Does TombIDE replace the script compiler of TRNG ?"
because NG_Center are technicaly needed only for the updated compiler
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Old 12-07-20, 15:42   #8
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What I mean is do I need the original TRLE+TRNG installed to use TombIDE+Tomb Editor?
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Old 12-07-20, 16:27   #9
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No you don't, TombIDE has everything you need. It can create fresh game folders for new project, manage them, and build the script for them (using a built-in NG Center copy, but that's not even something you have to care about).

Quote:
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That's there too. But TombIDE places the sounds in $(GameDirectory)\Sounds.
Oh that's possible, I haven't checked that, my point was that it's better that it points to your game directory instead of the editor directory, just because as a general principle your game's assets should be in your game folder.
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Old 12-07-20, 17:54   #10
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Great. I also noticed that old projects can be added to TombIDE as well (few tweaks needed).
So this means I can ditch the old editor and NG_Center entirely which is good because the editor I use comes bundled with the GOG TR4+5 bundle and uninstalling TR4 uninstalls the editor too.

Probably best to finish current projects with the old setup but future ones will use TombIDE all the way
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