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Old 30-06-20, 18:05   #41
ANoDE
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Originally Posted by egypt_gypsie View Post
The only issue I had with TR2 until I recently replayed it a few weeks ago (this particular section somehow became abundantly easier on this playthrough) was the guy in Tibetan Foothills that attacks you on the snowmobile when you are trying to pick up the key from the once-frozen pool.

Before every time I would play, he would kill me at least 15 times before I managed to get the key.

Otherwise, the only level that I had issues with was Temple of Xian as far as navigation.

TLR is miles more difficult to figure out where to go than any of the other classics.
That guy cost me a lot of time. I was doing a minimum-damage, pistols only run. Had to wait for luck kicking in
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Old 30-06-20, 19:00   #42
Yeauxleaux
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I do think the Opera House needed an explanatory FMV or something because what you're doing there and why you're doing it is not clear.

If LC had found evidence at Bartoli's Hideout that the Opera House was a front (quite literally) to supply the equipment and men for his illegal operation salvaging the Maria Doria then that's all that would have been needed. But as it is you just have to assume that's what it was all about

First time through you blunder around getting random machinery working, avoiding traps and killing bad guys with little idea what you're trying to do. When you finally get access to the 'warehouse' it makes sense in but only in retrospect.
The classic games in general need this, TR3 probably more than the others (London especially) but they could all use quite a bit more context. I wouldn't want the games to go so cinematic you can't play for more than 2 minutes without being stopped to advance the plot, like the Reboot games, but even as much as a little cutscene at the beginning and/or end of each level would suffice.

Only if it's context or detail that can't be conveyed during gameplay though. For example, I would not want the Antarctica mutants in TR3 introduced with a cutscene, when they can be suddenly encountered in real-time gameplay. That actually gives moments like that more shock value than a cutscene would.


Quote:
Originally Posted by egypt_gypsie View Post
The only issue I had with TR2 until I recently replayed it a few weeks ago (this particular section somehow became abundantly easier on this playthrough) was the guy in Tibetan Foothills that attacks you on the snowmobile when you are trying to pick up the key from the once-frozen pool.

Before every time I would play, he would kill me at least 15 times before I managed to get the key.
I'm traumatised thanks to that b-word.
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Last edited by Yeauxleaux; 30-06-20 at 19:02.
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Old 30-06-20, 22:08   #43
tomee
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Originally Posted by Yeauxleaux View Post
I have it pretty much memorised at this point and go through the motions robotically when I play it. Which I think is a little sad in a way, not having to work the level out makes it less fun to me.

I think that's a TR3 problem though. You die so often, and because of limited saves you're going to be replaying a whole 20 minute section when you die, the entire game gets burned into your brain from the amount of times you've been through it.
oh... PC tingz... I end up saving WAY too much. I don't have to backtrack much/at all. Sometimes that's exactly what gets confusing though, since it's hard to keep track how far I progressed when I have 15 different saves across the map.
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