17-02-15, 22:57 | #511 | |
Grease Monkey
Joined: Nov 2007
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Quote:
is this a laptop? or an external monitor connected? windows 7, 8 or what? anyway 640x480 4:3 is fine, you could get to 1400x1050 4:3 tops, but that's not the point now if aspect ratio gets messed up btw it seems you're not the only one http://www.tomshardware.co.uk/answer...fault-str.html http://www.tomshardware.co.uk/answer...ect-ratio.html https://forums.geforce.com/default/t...ing-problem/1/ more problems than solutions there as you can see now, in nVidia control panel there ought to be an option for the general handling of aspect ratio, can you find it? some blah-blah like: Adjust Desktop Size and Position/Use Nvidia Scaling with fixed-aspect Ratio or some other to that effect it's true at times a driver update may bring havoc on some features, not that it breaks "everything" but sure it can cause some damage and in my experience at times a rollback to an earlier driver version was the proper workaround funny as it may seem after all this is just why modded (eg from laptop2go/laptopvideo2go site) drivers, for laptops mostly, are some windfall sometimes... but then to begin with a simple check you can do right away, a conflict is possible among glide2x.dll versions this should never happen, but just in case be sure to see that the only version of that dll which is in use is the one nGlide provides as I said this is not expected, but the fastest of all the possible ways to go about it that I can think of is manually delete glide*.dll from \tombraider and from \windows\system32 folders (better check on \windows\SysWoW64 too if it's a x64 machine) then uninstall/reinstall nGlide 1.03 setup (no need to do that for the installer too) so making sure only the right dll is in use last gimmick: in the 3 \tombraider\*.conf files [render] section try and set aspect=true if now the problem's still there, well no more question of possible dll conflict and it all falls back to gfx driver bad handling of the "keep aspect ratio constant" feature. HTH and get back to me anytime. Last edited by gidierre; 18-02-15 at 00:27. |
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18-02-15, 00:51 | #512 |
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Joined: Aug 2012
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Thanks alot Dustie and Gidierre I figured out that the issue was to do with the Nvidia control panel. I went in to the control panel and I found some options that allowed me to change how my GPU scales stuff to my screen. What stupid me did ages ago was set it to stretch because at the time I prefered it (I know, I know). Anyway I set it back to scale to the aspect ratio and now it works perfectly. Thanks alot for you help
Last edited by ToMbRaIdErxFtW; 18-02-15 at 00:52. |
18-02-15, 20:30 | #513 |
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Joined: Apr 2005
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Funnily enough I have the exact same panel, since I also have an nVidia card
I'm glad it works for you now. |
18-02-15, 20:37 | #514 | |
Grease Monkey
Joined: Nov 2007
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and thx for the useful screenshot the crux of the matter is just that Override the scaling mode checkbox you showed which afair I hadn't seen in earlier versions of the nVidia control panel since it's all about who overrides who this explains why eg nGlide happened to play "the overridden overrider" there so to speak if that had been unchecked you/we surely weren't even going to be any wiser about it Last edited by gidierre; 18-02-15 at 20:39. |
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20-02-15, 09:51 | #515 |
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Joined: Mar 2009
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A little quiestion here:
Is "Tomekkobialka's Tomb Raider 1 Rerendered Soundtrack" optional in your installer? |
20-02-15, 20:15 | #516 |
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Joined: Nov 2007
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nope and for a reason: not to fatten up the already overfed 360+ MB beast any plumper lest it burst on me x.x
you know each time I concocted an update of this (and at all times trusting it was going to be the last of it) I wondered if it was worthwhile and if features could be optional/reversible without undermining the attributes of straightforwardness and userfriendliness which are paramount to me sometimes it's really a cinch to make up an option, mostly thx to Inno Setup being so helpful with its ready-made routines and all sometimes not in this case the options to.. opt for optionality boil down to these adding the alternate rerendered cue/bin to the bulk, of course granting an easy way to swap between deafult and rerendered at will no big deal really except for a little big con namely effectively doubling the size of the download to a humongous 700+ MB other than that, delivering the excerpted new soundtrack files Tommekobialka created, providing a tool like CDMage or whatever to edit the pristine cdrom image (the .bin file) not without a backup if it must be reverted... not a thing to implement within the installer this can all be done at ease manually step by step after installing, needless to say: it will be enough to get v1.7.1 (no rerendered soundtrack), then Tomekkobialka's set, then patiently slaving away at retreading Tomekkobialka's hard work to make the new image... if it has to come to that, finally why not use the tool Tomekkobialka himself made that delivers just that, a simple guided little app to do this swapping? Too bad (for me) it doesn't suit v1.7.2, it would if anything do v1.7.1, then again one would still have to download all the tracks in advance... I guess this explains why in the end I found no way out of the maze or not the easy one I was after so went and worked out 1.7.2 the way I did, no options and that's it. Or maybe this just explains I hit the wall and was unable to find the elusive optionality trick Last edited by gidierre; 20-02-15 at 20:24. |
21-02-15, 11:27 | #517 | |
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Quote:
For me that's like replacing the old textures for newer, hi-res ones. Gorgeous, but not the same. Not only does it sound sharper, but it sounds different at some points -the oboe for the main theme feels a little bit out of tune, some samples here and there sound quite different (better, but different nonetheless), etc-, even though it remains so true to the original. I would not call that necessarily an improvement, but a change (better for some, worse for others). I have nothing against T's rerendered version whatsoever. I think it's cool for an isolated listening. But in game, I prefer the original one hands down. This is no criticism. I appreciate and admire both your work and Tomekkobialka's. I just wanted to express my opinion here, but then again it's your installer and you can include/exclude whatever you think suits best to your judgement. I think I'll stick to 1.7.1 then PS: I think the word "replacement" would induce less to misunderstanding than "inclusion", on the changelog. Just saying PS2: If there's something I missed from your argument, or misunderstood (quite likely, unfortunately) I apologize. Last edited by Famicom; 21-02-15 at 12:16. |
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21-02-15, 23:28 | #518 |
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Joined: Apr 2005
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Does 1.7.1 contain a disc image with the original (plus the extra ones taken from the PS1 version) soundtrack?
If so, then we just need to download 1.7.1 and replace the image files... |
22-02-15, 20:51 | #519 | ||
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Joined: Nov 2007
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the only problem is then having to switch tombeng.bin from 1.7.1 w/ditto from 1.7.2 to and fro but to reply to Famicon too: Quote:
I do believe unfortunately the more one has a use for them, the less they're bound to be to one's advantage and viceversa, if you see what I mean anyway then again the link to 1.7.1 is surely broken by now... so I guess a peaceful workaround is to edit the version history at tombraiderhub.com so it keeps a viable link to 1.7.1 download beside 1.7.2, so everyone interested can have a choice between them which is what I'm going to do as soon as I can. |
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22-02-15, 21:26 | #520 |
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Joined: Apr 2005
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That'd be great, I should be able to swap the image files. I assume they only difference between them is the soundtrack, so everything will work the same.
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