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#91 | |
Archaeologist
Join Date: Jul 2007
Location: United Kingdom
Posts: 1,748
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#92 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,096
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Is the river pretty much the same as the final version? The water looks - maybe greener?
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Archaeology lecturer at San Francisco State. “Cbl” on trle.net. |
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#93 |
Explorer
Join Date: Oct 2017
Posts: 925
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Check the video in the OP^ and the level differences are listed there as well.
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#94 | |
Explorer
Join Date: Mar 2018
Location: Home
Posts: 700
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#95 |
Explorer
Join Date: Oct 2017
Posts: 925
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What other parts do you wanna fix?
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#96 |
Explorer
Join Date: Mar 2018
Location: Home
Posts: 700
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#97 |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,282
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It's possible to do very basic game modding with a hex editor, but that's about it (realistically speaking). This may indeed allow you to fix some very level-specific issues, like I did by moving the box mesh in Antarctica. However, seeing as there aren't any other "fixes" like this one right now, you'll have to investigate them yourself. The thing is that this requires you to know where to locate the exact data you need and how that type of data is stored structurally. It's a tedious process that will take a lot of practice to get familiar with.
Last edited by jonathanrij; 06-05-19 at 13:08. |
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#98 | |
Explorer
Join Date: Mar 2018
Location: Home
Posts: 700
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#99 |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,282
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RX-Tech Mines:
Check the video description for a very extensive list of differences. I may have gone a little overboard in my quest for documentation. ![]() Here you can find the altered level file used in this video, which has a trigger to open the lead acid battery room. This trigger was completely missing in the original level, so I manually had to add it. I mostly did it to familiarize myself with the classic data format more, as I intend to write a basic level customizer soon (that will support adding/removing triggers, among other features), primarily for educational purposes. ![]() |
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#100 |
Archaeologist
Join Date: Dec 2010
Posts: 2,247
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Excellent play through of RX-tech mines. And the documented differences really show how much Core Design worked 1 month before the game shipping to polish this level to completion.
Keep it up!
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