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Old 16-06-19, 20:46   #31
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Originally Posted by tomblover View Post
Maybe my edit clarifies a bit what I mean. I'm certainly not looking for Legend 2.0 or anything.

Effectively, it'd replace the one-hit-kill dodge counter, that has trivialized close-quarters combat in the reboot games so far.

That's all I really want it to do, but a disarming mechanic, and an emphasis on putting space between you and the enemy so Lara can move freely, I think could be interesting.
Yeah, I'm not a fan of the one-hit-kill dodge counter either in fact, I rarely use it but I'm still not sure a QTE, even one like you described, would be the best alternative. I think I lean more towards implementing more melee/hand-to-hand options, without going overboard with it.
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Old 16-06-19, 22:08   #32
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Originally Posted by tomblover View Post
Here's an idea:

Replace the overly simplistic dodge counter mechanic with a high risk, high reward, extended QTE kind of thing that basically fills the role of melee combat.

Run up to a stunned enemy and hit whatever button, as usual - and then there's maybe like a three-step QTE to first knock them back, then disarm them, and then finally take them out. The prompts would ideally be semi-randomized in such a way that you would have to actually react to them, every time.

That way, you haven't added a dedicated system for it that would bloat the game with unnecessary/underused features - especially considering we as a fanbase generally don't want much combat of any kind at all.
This isn't a bad idea, but Uncharted comparisons abound. I can hear it now.
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Old 16-06-19, 22:24   #33
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Originally Posted by Yeauxleaux View Post
This isn't a bad idea, but Uncharted comparisons abound. I can hear it now.
Well, the Uncharted comparisons have been made by everyone and their mother since ****ing 2007 anyway...

Besides, now that Uncharted is off the map (if you'll pardon the pun) at least for a while, I don't think there's any harm in leaning on similarities. TR gets to fill a certain space, that way.

Like I said though, the similarities were being inferred even back when there were barely any of them - so it really doesn't matter, to my mind, what anyone else may think.
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Last edited by tomblover; 16-06-19 at 22:28.
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Old 16-06-19, 22:57   #34
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Im up for it. A kickboxing or martial arts fighting style would be preferred. Would love neck snaps to be a quick stealth takedown.
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Old 22-06-19, 03:27   #35
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Originally Posted by Yeauxleaux View Post
I'm quite neutral on this but I lean more towards no, especially with this current Lara, who is significantly shorter/smaller than the average man it's just not believable on her.

On a more classic-like Lara, who was taller and more amazonian, and generally tougher all-round, I like the idea a lot more. I like the idea of more sophisticated martial arts-y movesets for her though, as opposed to scrappy punches. I see her more as a kicker, with those Chun Li thighs she used to have.
You read my mind ♡ She's always been so agile... I also see her more as a "elegant" fighter type. Martial arts with bit of classic Lara's personality sprinkled into her animations -》 perfect
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Old 26-06-19, 10:25   #36
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punch battles? d'you mean like this?

mh. why not?

as long as it requires buttom combos and doesn't turn into a button masher
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Old 03-07-19, 10:09   #37
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Hmm I would like a few situations to include 1 on 1 combat, like when she was fighting that trinity soldier on the beach in Shadow, I was waiting for the game to give me control over her but it didn't happen. Also it might be weird but I wan't her in a dangerous fight with a mercenary woman, a capable one like Nadia in the comics maybe. Idk why the games have strictly male enemies...
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