www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Community Forums > Fan Artwork, Pictures, Movies and Writings

Reply
 
Thread Tools
Old 01-04-18, 10:16   #11
ESCachuli
Professor
 
ESCachuli's Avatar
 
Join Date: Jul 2015
Posts: 2,930
Default

Nice, tho I'm not a fan of automatic ledge targeting. Would it be much harder to make it optional?
ESCachuli is offline   Reply With Quote
Old 01-04-18, 10:33   #12
Chamayoo
Professor
 
Chamayoo's Avatar
 
Join Date: Dec 2014
Posts: 4,997
Default

It's an absolutely great idea !!!
Chamayoo is offline   Reply With Quote
Old 01-04-18, 12:07   #13
Dustie
Relic Hunter
 
Dustie's Avatar
 
Join Date: Apr 2005
Location: Poland
Posts: 9,212
Default

Good luck, there have been a few attempts to recreate Tomb Raider in Unity and Unreal Engine, but so far the only finally released one has been Nicobass' Dagger of Xian, which is a closed "project". I hope your doesn't get canned
Dustie is offline   Reply With Quote
Old 01-04-18, 12:18   #14
Nausinous
Relic Hunter
 
Nausinous's Avatar
 
Join Date: Nov 2007
Location: London
Posts: 8,319
Default

Quote:
Originally Posted by Dustie View Post
Good luck, there have been a few attempts to recreate Tomb Raider in Unity and Unreal Engine, but so far the only finally released one has been Nicobass' Dagger of Xian, which is a closed "project". I hope your doesn't get canned
Some of us are still trying thank you very much
__________________
Tuesday 26th October 2021
Nausinous is offline   Reply With Quote
Old 01-04-18, 13:32   #15
Dustie
Relic Hunter
 
Dustie's Avatar
 
Join Date: Apr 2005
Location: Poland
Posts: 9,212
Default

Quote:
Originally Posted by Nausinous View Post
Some of us are still trying thank you very much
Good luck to you too
Dustie is offline   Reply With Quote
Old 01-04-18, 14:17   #16
Laras Dream
Archaeologist
 
Laras Dream's Avatar
 
Join Date: Aug 2009
Location: Ireland
Posts: 2,098
Default

Quote:
Originally Posted by Nausinous View Post
I feel like a failure now thanks

Amazing work, can't wait to see more.
Haha, no, I've seen your thread. Building a Lara model from scratch is hard work.

Quote:
Originally Posted by MadRat1171 View Post
Hey hey hey ! That's super cool Very good place for people that want to start making custom TR games beyond TRLE. I looking for further updates and good luck with project
Thank you!

Quote:
Originally Posted by ESCachuli View Post
Nice, tho I'm not a fan of automatic ledge targeting. Would it be much harder to make it optional?
No this could be done quite easily.

Quote:
Originally Posted by Dustie View Post
Good luck, there have been a few attempts to recreate Tomb Raider in Unity and Unreal Engine, but so far the only finally released one has been Nicobass' Dagger of Xian, which is a closed "project". I hope your doesn't get canned
I can assure you that this will definitely not get canned.
Laras Dream is offline   Reply With Quote
Old 01-04-18, 14:19   #17
Heckler
Professor
 
Heckler's Avatar
 
Join Date: Feb 2008
Location: Happy Jacket Mental Institute
Posts: 3,824
Default

You see. All that hard work has paid off. Very proud of you!
__________________
Yeti only look fierce because they are fierce. haven't you played TR2?
Heckler is offline   Reply With Quote
Old 01-04-18, 14:36   #18
Laras Dream
Archaeologist
 
Laras Dream's Avatar
 
Join Date: Aug 2009
Location: Ireland
Posts: 2,098
Default

Quote:
Originally Posted by VictorXD View Post
What is there left to be implemented?

Also, what does automatic ledge targetting like LAU mean??
I'd say most of the framework is there - some of it didn't make it into the video, such as crouching.

As well as the wall jumping animations, I just need to implement some UI for the inventory, some AI logic (most excited about this bit), and some interactables.

Auto ledge targetting is when Lara's jump path changes so she aims for ledge and grabs it.

Quote:
Originally Posted by Heckler View Post
You see. All that hard work has paid off. Very proud of you!
Thank you for being so supportive!
Laras Dream is offline   Reply With Quote
Old 01-04-18, 14:55   #19
Nausinous
Relic Hunter
 
Nausinous's Avatar
 
Join Date: Nov 2007
Location: London
Posts: 8,319
Default

If you want any help with anything let me know, I'd love to contribute to the completion of the project
__________________
Tuesday 26th October 2021
Nausinous is offline   Reply With Quote
Old 01-04-18, 17:20   #20
dcw123
Relic Hunter
 
dcw123's Avatar
 
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 6,849
Default

My only worry with this is - could it be optimised to run on lower spec PCs?

My PC can run TRU and TR2013 full speed, but it could barely run Nicobass's TR2 remake above like 10 FPS (possibly due to poor optimization)

This looks awesome though... looks just like AOD.
Just imagine TR1, 2 and 3 remade in this classic style with high end graphics

I liked Nicobass's TR2 version but its LAU styled and I'm not as big of a fan.
I would be a total noob at this though..
Drag and drop assets is easy enough but I would have no idea on anything else
Is Unity free..
I tried Unreal UDK once and failed miserably

Last edited by dcw123; 01-04-18 at 17:25.
dcw123 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:11.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.