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Old 23-05-19, 17:05   #1
GabrielCroft
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Default Reflections in a room without water

Hi

I saw this in some levels, searched the web but couldn't find anything about that. How can I make a dry, normal room, having the reflections that a water room has?

Thanks!
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Old 23-05-19, 17:22   #2
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It's the M button. (Mist)
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Old 23-05-19, 17:34   #3
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Quote:
Originally Posted by Titak View Post
It's the M button. (Mist)
Omg, is it that easy?
Anyway, even in number 4, it seems so weak and showing only in specific places like close to the floor
Is it possible to make the reflections for the whole room?

Thank you so much
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Old 23-05-19, 17:49   #4
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^If you use NGLE, you have to turn your dry room into a water room, and then with the room flipeffect, you swap the room type from water to dry, and you'll have the reflections for the whole room
Otherwise, if you use TE, you can simply use "Glow" in the room type menu
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Old 24-05-19, 00:13   #5
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@LoreRaider thank you, I use NGLE but unfortunately your method didn't work. When I turn the flipmap on, the reflection goes away with the water.
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Old 24-05-19, 04:56   #6
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I haven't talked about flipmap, but flipeffect
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Old 24-05-19, 15:15   #7
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Ohhh, sorry, I thought you were talking about flipeffects to turn on flipmaps. I didn't know there was a water, weather, etc removal.
But ok, I used it and it works fine, dry with reflections, except for the fact that Lara pass through the room door even with toggle oppacity on (it's supposed to be a frozen "water room" beneath her). Any fix for that?
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Old 24-05-19, 20:57   #8
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Sadly original compiler converts every portal with Toggle Opacity 1 as Toggle Opacity 2 when there's a water room between the portal itself
Maybe doing the same trick for the frozen room will fix it?
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Old 24-05-19, 22:02   #9
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Sorry again, I don't know what is this trick
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Old 24-05-19, 22:34   #10
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You have to make a 1 click tall room between the dry room and the water room to get the solid surface Lara could still walk on.
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