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Old 28-09-22, 21:27   #1
SalimB
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Default Changing objects size

Hello hello, it's the annoying guy once again

I wanted to add some ray of light in my level, but the static object is too small, so i wonder if its possible to change the size of it, or any object, i guess it is, but how?

Thanks ! (again again again )
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Old 29-09-22, 06:23   #2
Lwmte
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You can scale imported geometry (i.e. external 3D models imported to Tomb Editor), also for TRNG you can use specific OCB setup to scale static meshes (although scale won't be properly displayed in editor). Moveable objects can't be scaled at all.

In TEN, you can also freely scale static meshes without OCB but by directly using Tomb Editor controls.
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Old 29-09-22, 20:19   #3
SalimB
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As i use Tomb Editor i don't really know how to import geometry, i'll just give up on that, but thanks for the answer !
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Old 30-09-22, 18:16   #4
Joey79100
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^ TRNG is not another editor (NGLE is), it's the game engine you're most probably already using. You can probably use these OCBs.
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Old 30-09-22, 18:58   #5
SalimB
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I did try to change OCBs but it doesnt change the size of it
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Old 02-10-22, 11:02   #6
Die Basis
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Quote:
Originally Posted by SalimB View Post
I did try to change OCBs but it doesnt change the size of it
You can double-click on a static and enter values under "Scalable", where 100 is 100%, 200 is 200%, 50 is 50% etc.

And the OCB value is calculated automatically underneath.

Since TE version 1.5.2, you can even see the scaled objects directly in the Editor.

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Old 02-10-22, 11:08   #7
Lwmte
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Oh yes, I completely forgot that TRNG static mesh scaling is also visible in editor now I have too many things to think about to give proper answers for now.
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Old 03-10-22, 14:14   #8
SalimB
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Now that's what i was looking for ! Ty so much Die Basis !!
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