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Old 03-11-22, 22:58   #91
Verner Fon Cro
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Hi, the patch "Turn on underwater waves" doesn't seem to work
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Old 26-11-22, 20:03   #92
Titak
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^
I just tested and I see no difference either.
Tested it before, when the patch was first released, and I seem to remember seeing a difference then.


I've used Leikurri and the Leikurri Converter.
All works well, but the .exe crashes whenever I tick the "Vertex shader base" patch.
Not a bit deal as it is just adding some extra eye candy to a game that didn't have it in the first place (Mists of Avalon part 1), but I thought I'd report this anyway.
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Old 28-11-22, 00:49   #93
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Can you post the crash log?
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Old 28-11-22, 02:38   #94
Verner Fon Cro
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Same, I remember the patch working, it was a before the compatibility with TRNG as far as I remember


Quote:
Originally Posted by Titak View Post
^
I just tested and I see no difference either.
Tested it before, when the patch was first released, and I seem to remember seeing a difference then.


I've used Leikurri and the Leikurri Converter.
All works well, but the .exe crashes whenever I tick the "Vertex shader base" patch.
Not a bit deal as it is just adding some extra eye candy to a game that didn't have it in the first place (Mists of Avalon part 1), but I thought I'd report this anyway.
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Old 13-12-22, 13:55   #95
ChocolateFan
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Latest version: link in the first post.

New patches:
  • Skedaddler baddies
  • Fix hurt Von Croy bug
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Old 20-12-22, 22:56   #96
PedroTheGamer
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it's possible add a patch who lara can grab any position of push_block instead always in center like TREP/classics does?
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Old 21-12-22, 00:04   #97
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I think it is, but I need to check.
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Old 27-12-22, 21:29   #98
Verner Fon Cro
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Is it possible to make "turn on underwater waves" work? If not, can you explain to me what I need to do to make it work? I studied some basic programming. Thank you
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Old 27-12-22, 23:32   #99
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This patch works, though. I tried it myself.
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Old 28-12-22, 10:23   #100
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yeah, it's been fixed for a while now.
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