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Old 24-07-22, 18:20   #31321
jajay119
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1. AOD
2. Beta Legend
3. Temple of osiris
4. TR1/2/3
5. Underworld / GOL
6. Pre-alpha 2013
7. 'Old gen' Legend
8. TR4/5
9. TRA
10. 2013 Definitive Editon
11. 'Next gen' Legend
12. 2013 vanilla
13. Shadow
14. Rise
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Old 24-07-22, 18:31   #31322
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Quote:
Originally Posted by Chamayoo View Post
TR2013 losing popularity day after day and even on Reddit it's behind Shadow as the most favourite game of the trilogy.
(Rise still on the top)

https://www.reddit.com/r/TombRaider/...***************
As it should I'm loving all the Rise love.
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Old 24-07-22, 19:10   #31323
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Will never understand the love for Rice tbh. It's an okay game, sure, but it just feels so recycled after TR2013. Shadow feels so different compared to it.
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Old 24-07-22, 19:47   #31324
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Quote:
Originally Posted by Caesum View Post
Will never understand the love for Rice tbh. It's an okay game, sure, but it just feels so recycled after TR2013. Shadow feels so different compared to it.
If I am to look at aside from my personal love for it, I think it's because to the general public it had what both 2013 & Shadow had only in a fairly balanced fashion, in which no aspect feels like an overkill (it doesn't have 2013's amount of combat and set-pieces nor Shadow's very little combat and Paititi, to name a few), plus having the best polish, graphics and overall production values of the three.
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Old 24-07-22, 23:13   #31325
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Quote:
Originally Posted by Patrick star View Post
If I am to look at aside from my personal love for it, I think it's because to the general public it had what both 2013 & Shadow had only in a fairly balanced fashion, in which no aspect feels like an overkill (it doesn't have 2013's amount of combat and set-pieces nor Shadow's very little combat and Paititi, to name a few), plus having the best polish, graphics and overall production values of the three.
This. The only two things Shadow does better imo are tombs and the fact that it's not a huge snow level lol
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Old 25-07-22, 10:45   #31326
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Originally Posted by LNSNHGTDS View Post
This. The only two things Shadow does better imo are tombs and the fact that it's not a huge snow level lol
As well as swimming, stealth, music and set pieces.
However I'm not for a Rise/Shadow confrontation again, I like them both almost equally. Anyway, personally I find the first one to be the most flawed of this trilogy.
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Old 25-07-22, 11:39   #31327
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I hate that we have to refer to the Survivor trilogy as a trilogy. Very little in it actually works as a trilogy with one cohesive story arc.

LAU is a proper trilogy due to the Natla/Mother/Atlantis/Avalon arc.

Even TR4/5/AOD is weakly and unintentionally a trilogy because of Lara and her relationship with Von Croy.

The only thing that properly connects the Survivor Trilogy is Camilla, Jonah, the bow, the pickaxe, and gameplay style.

Story-wise there is major disconnect. Trinity is a minor easter egg that doesn't play a part of the main story in TR2013. Then Trinity in Rise is entirely different from Trinity in Shadow. Lara discovers Konstantin killed her father; but then in Shadow she discovers it was Dominguez. One overarching villain would've helped. Discovering Mathias used to work for Trinity also would've helped somewhat. The final chapter of a trilogy (Shadow) should always somehow connect us back to the first chapter (TR2013). It sadly didn't.

You can't really appreciate AOD without playing TR4/5. You definitely can't appreciate TRU without playing TRA and TRL. But with the Survivor "trilogy" you can play Rise or Shadow without playing any of the others and get just as much or as little out of it. Besides cosmetic appearance, they don't form a unified whole.
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Old 25-07-22, 16:08   #31328
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I would say there is some slight connection with 2013 and Rise.

At the end of 2013 Lara says she now knows that a lot of the stuff her father mentioned could now actually be real given her experience on the island. Then in Rise she's going through her father's research to actually discover which myths he talked about are real and which aren't.

But Shadow is the strange one because there was no build up to Mexico.
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Old 25-07-22, 20:01   #31329
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Quote:
Originally Posted by Patrick star View Post
If I am to look at aside from my personal love for it, I think it's because to the general public it had what both 2013 & Shadow had only in a fairly balanced fashion, in which no aspect feels like an overkill (it doesn't have 2013's amount of combat and set-pieces nor Shadow's very little combat and Paititi, to name a few), plus having the best polish, graphics and overall production values of the three.
Yeah. Rise did many things better (good balance, extremely big leap in graphics that hold well today, production quality and polish, replayable levels & DLCs, Splendid 20th Anniversary Edition) and did few things flawed (Weak story) while on the other hand shadow did fair amount of good things (More exploration and tombs, Beautiful world and photomode, new ways of traversal, tougher enemies and better stealth combat) but equally bad things too (Paititi and all the restrictions, bad replayability, more skills and less combat, Lara's model compromised for rendering environments better, exciting hyped up dlc getting cancelled and a joke of a Definitive Edition).

I feel like both games were pretty solid but Rise offered more good than bad when compared to shadow in my opinion.
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Old 26-07-22, 02:30   #31330
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I love that moment in TR3 when you get your guns back in the high security compound and then you run up that one hallway and the TR3 theme starts playing with a bunch of baddies.

It's that "I'm back back back again bitches" moment that always gives me life.
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