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#11 |
Historian
Join Date: May 2009
Location: uk
Posts: 363
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#12 |
Historian
Join Date: May 2009
Location: uk
Posts: 363
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Hi, I am terribly sorry for the double posting but I have another problem, when I am making animating textures they are working fine, except the UV rotate typed ones (the waterfall textures) they don't. It shows the animation in the animating textures panel so I am not sure what did I missed.
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#13 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,060
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^ you need to put ''Uvrotate'', for example here is 4 and 16 FPS, this is great for my level, already yours you choose your preference.
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"if i disapper,know i just not live anymore,thanks to you all.'' Last edited by PedroTheGamer; 22-12-20 at 20:04. |
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#14 |
Archaeologist
Join Date: Aug 2010
Posts: 1,770
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You can ask all the questions in general thread (sadly, name is a bit misleading because TRF administration is against renaming threads).
This thread is for already answered general questions about Tomb Editor. |
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#15 |
Student
Join Date: May 2014
Location: Wisconsin
Posts: 227
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So I'm not too sure what exactly happened to my level but things got messed up when I tried to install a plugin to TombIDE. I tried to basically revert everything back to before I experienced any issues and everything seems to work, except TombIDE.
Now when I try to build the script through TombIDE, some NG changes like Flare Customization and Custom Bars don't work correctly in-game. I don't get any errors when I build the script, and the file paths seem to be fine. Level builds and runs fine in TE. Oddly enough, if I try to build the script using NGCenter instead, the game runs fine and the custom changes don't have any issues. Anyone know what I did? ![]() Thanks! UPDATE: Looks like I had my files/folders in all the wrong spots when I tried to reinstall everything, and it was conflicting with older files I still had on my computer. Fresh install of everything and making sure my files were all directed to the correct spots seemed to fix the issue. Last edited by CourierNumber6; 24-07-21 at 20:42. |
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#16 |
Archaeologist
Join Date: Jul 2007
Location: United Kingdom
Posts: 1,856
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I need a bit of advice, just curious as I'm building a TR3 level currently, how do I go about using Snow/Rain as the Room types available are only Normal, Water and Quicksand in the Editor.
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"She will live on forever in our hearts." |
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#17 | |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 414
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![]() Quote:
at least it is impossible to make cold water at any level. Maybe i'm wrong. |
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