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#1 |
Hobbyist
Join Date: Dec 2021
Location: France
Posts: 30
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Hello hello, it's the annoying guy once again
![]() I wanted to add some ray of light in my level, but the static object is too small, so i wonder if its possible to change the size of it, or any object, i guess it is, but how? Thanks ! (again again again ![]() |
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#2 |
Archaeologist
Join Date: Aug 2010
Posts: 1,770
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You can scale imported geometry (i.e. external 3D models imported to Tomb Editor), also for TRNG you can use specific OCB setup to scale static meshes (although scale won't be properly displayed in editor). Moveable objects can't be scaled at all.
In TEN, you can also freely scale static meshes without OCB but by directly using Tomb Editor controls. |
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#3 |
Hobbyist
Join Date: Dec 2021
Location: France
Posts: 30
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As i use Tomb Editor i don't really know how to import geometry, i'll just give up on that, but thanks for the answer !
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#4 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,677
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^ TRNG is not another editor (NGLE is), it's the game engine you're most probably already using. You can probably use these OCBs.
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#5 |
Hobbyist
Join Date: Dec 2021
Location: France
Posts: 30
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I did try to change OCBs but it doesnt change the size of it
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#6 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 420
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You can double-click on a static and enter values under "Scalable", where 100 is 100%, 200 is 200%, 50 is 50% etc.
And the OCB value is calculated automatically underneath. Since TE version 1.5.2, you can even see the scaled objects directly in the Editor. ![]()
__________________
TE - the place to unleash your creativity. |
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#7 |
Archaeologist
Join Date: Aug 2010
Posts: 1,770
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Oh yes, I completely forgot that TRNG static mesh scaling is also visible in editor now
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#8 |
Hobbyist
Join Date: Dec 2021
Location: France
Posts: 30
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Now that's what i was looking for ! Ty so much Die Basis !!
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