06-01-13, 17:31 | #1 |
Member
Joined: Jan 2012
Posts: 1,320
|
Time of Shadows (working title)
Project Time of Shadows (working title) Story: Lara writes the book about vampires and wants to know more about them. That's why she came to city *****. Soon she understands they're real, and she also realizes they intend to use her in their clan wars without asking... Features: * The game is supposed to be non-linear. I mean in a first level you will choose one of 3 possible ways to play. This will affect the whole game, including rewards and the ending. * Lara is more fragile than she was before. She takes damage when falling from 7+ clicks high places. Also her jumps are not that high and far as it was before. Medipacks have weak healing effect but you'll find them frequently. * Lara can fight without weapons, it is useful if she runs out of ammo which is limited. However this is just an additional option and is not supposed to substitute the weapons. * New traps and puzzles - cities have their own dangerous things. * Game world is as realistic as it possible on TRLE + TRNG engine. Lara can talk with some NPC characters, they also react on player's actions in different ways. New information will be added to diary which plays an important role in the story and also gives some clues. * In one of the levels there will be a vampire character. Not decided yet if she will be playable or just key NPC. Not an enemy anyway Levels: Intro Cutscene - 0% Hotel apartments*- 95% City streets* - 90% Sewer*- 95% 1-st part Ending Cutscene - 0% (The levels above will be probably released as a part 1 because of various limits) Hospital** - 0% Old Mansion** - 0% Escape - 0% Final Cutscene - 0% * these are levels of one and the same hub ** these are most likely hubs Screenshots (level 1):
Screenshots (level 2): Old alpha-test video of the 1-st level: Very old screenshots: http://s020.radikal.ru/i710/1301/0b/b559263ff447.jpg http://s09.radikal.ru/i182/1301/3f/a393aaf07c1c.jpg http://s018.radikal.ru/i516/1301/5d/d6ebf35716b1.jpg http://s020.radikal.ru/i702/1301/c6/99f178c5155a.jpg http://s019.radikal.ru/i605/1301/04/ec6798a291e8.jpg http://s001.radikal.ru/i193/1301/40/5dddede19893.jpg Last edited by A_De; 14-04-18 at 17:10. Reason: Dead links removed |
06-01-13, 17:35 | #2 |
Member
Joined: Dec 2012
Posts: 1,924
|
Try po yu's AOD shorts
http://www.trsearch.org/Items/3122 or TR4 remake: http://www.trsearch.org/Items/1796 Last edited by Xopax; 06-01-13 at 17:37. |
06-01-13, 19:41 | #3 |
Golden
Joined: Oct 2008
Posts: 5,095
|
You claim yourself as just being new to the editor, so my words to you are Kudos! You are doing a great job for just starting out! From what i have seen so far, you are paying good detail to things that i tend to notice very easily in levelsets. Such as in Screen#1 where the sidewalk bends down, you textured the sides of that square properly That's always bugged me in levelsets. Keep up the great work !
|
08-01-13, 04:20 | #4 |
Member
Joined: Dec 2009
Posts: 5,152
|
Very lovely! Keep working, I love city levels!! ^_^
|
08-01-13, 15:15 | #5 |
Member
Joined: Jan 2012
Posts: 1,320
|
@Xopax: I already tried these outfits, but the last one I used is better, IMO.
@KurtisandLara, @TheBloodRed: thanks. I'll keep working |
25-06-13, 16:18 | #6 |
Member
Joined: Jan 2012
Posts: 1,320
|
Last edited by A_De; 25-02-15 at 19:26. Reason: updated images & links |
25-06-13, 16:50 | #7 |
Member
Joined: Apr 2010
Posts: 806
|
Looking really good! I really like those objects!
|
25-06-13, 22:16 | #8 |
Member
Joined: Jun 2013
Posts: 537
|
You have a great eye for details, and that streetlight pic, great lighting. Keep up the good work.
|
26-06-13, 05:36 | #9 |
Member
Joined: Jan 2012
Posts: 1,320
|
@Dino14, @rufierto: thank you
*goes to test all objects in game* |
26-06-13, 05:58 | #10 |
Golden
Joined: Jan 2009
Posts: 6,652
|
I wish I had your object-building skill! The work will CERTAINLY be worth it!
|
Thread Tools | |
|
|