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Old 05-10-19, 12:05   #11
Caesum
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Personally sometimes I feel that the only people who don't like TR4 are those who are not educated enough to appreciate the architectural diversity it provides. One game, one place, but you have typical egyptian architecture, modern towns, arabic buildings, roman/greek ruins etc. And even within same styles the colour palette might be varied, giving a completely different experience.

Last edited by Caesum; 05-10-19 at 12:07.
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Old 07-10-19, 00:29   #12
Baslakor
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Quote:
Originally Posted by Caesum View Post
(...) giving a completely different experience.

While yes, there is some variety between the levels, calling it a 'completely different experience' is kinda pushing it. A sandy ruin is still a sandy ruin. Outfit is always the same and a different sky now and then can only change so much...
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Old 14-10-19, 21:44   #13
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While yes, there is some variety between the levels, calling it a 'completely different experience' is kinda pushing it. A sandy ruin is still a sandy ruin. Outfit is always the same and a different sky now and then can only change so much...
I beg to differ.
Angkor Wat, The Lost Library, Temple of Poseidon, Coastal Ruins and Guardian of Semerkhet - felt very refreshing from "sandy ruin".
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Old 14-10-19, 23:51   #14
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I am willing to compromise by agreeing on the Angkor section!
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