06-09-17, 16:48 | #391 |
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Joined: Feb 2008
Posts: 4,246
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OMG!!!
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06-09-17, 16:54 | #392 |
Member
Joined: Sep 2007
Posts: 3,392
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Omg this is so awesome! I wonder how much longer until we can export, graphically edit and re-import level geometry, so we can fix the remaining graphical glitches in the game.
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06-09-17, 17:05 | #393 |
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Joined: Feb 2015
Posts: 874
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06-09-17, 18:28 | #394 |
Inactive
Joined: Dec 2006
Posts: 31,967
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Great job Nakamichi!
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06-09-17, 20:59 | #395 |
Member
Joined: Feb 2015
Posts: 874
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Tomb Raider - The Angel of Darkness Animation Exporter
The day has finally come! After a long time of development I proudly announce the release of the Tomb Raider – The Angel of Darkness Animation Exporter. Its development started in December 2016 but first studies on file formats begun in early 2016. A lot has been achieved but there is more still to be done... TRAODAE is a fully automatic CHR/CAL/TMT to FBX converter. It can export textured 3D models with their skeleton and skinning, animations and blend shapes. More details and user instructions are provided inside the readme file. Changelog: 2018/03/11 v. 1.1 - Added animations root motion support - Improvements in some materials Package includes: - TRAODAE.EXE - Readme (English and Italian) - GNU General Public License v3 - Easy2Convert DDS to BMP (used for converting textures from dds to bmp) - Easy2Convert DDS to BMP License Agreement - TRAODAE Source Code Download Tomb Raider - The Angel of Darkness Animation Exporter v. 1.1 https://drive.google.com/file/d/1Jex...ew?usp=sharing Last edited by nakamichi680; 10-03-18 at 23:39. |
06-09-17, 21:03 | #396 |
Member
Joined: Feb 2008
Posts: 4,246
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I love you!!!!
Thank you so much! |
06-09-17, 21:04 | #397 |
Member
Joined: May 2011
Posts: 3,813
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I. love you. endlessly.
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06-09-17, 21:10 | #398 |
Member
Joined: Jun 2007
Posts: 26,910
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You're freaking awesome! Thank you so much ! |
06-09-17, 21:23 | #399 |
Member
Joined: Feb 2015
Posts: 874
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I'm looking forward to reading your feedbacks. I hope it runs fine without major bugs.
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06-09-17, 21:48 | #400 |
Member
Joined: May 2011
Posts: 3,813
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It is working flawless, the only problem I face is the mirrored animations not being mirrored. They must use some attribute in the engine that mirrors it ingame, as the animation is not mirrored.
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