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Old 06-09-17, 16:48   #391
Heckler
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OMG!!!


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Old 06-09-17, 16:54   #392
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Omg this is so awesome! I wonder how much longer until we can export, graphically edit and re-import level geometry, so we can fix the remaining graphical glitches in the game.
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Old 06-09-17, 17:05   #393
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Quote:
Originally Posted by Caesum View Post
It would be great if it was able to unpack .GMX.CLZ files too, this way one wouldn't need any additional tools to fully unpack levels.
Haven't time to do this yet but I'd like to add it in the future.
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Old 06-09-17, 18:28   #394
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Great job Nakamichi!
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Old 06-09-17, 20:59   #395
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Tomb Raider - The Angel of Darkness Animation Exporter

The day has finally come!
After a long time of development I proudly announce the release of the Tomb Raider – The Angel of Darkness Animation Exporter.
Its development started in December 2016 but first studies on file formats begun in early 2016. A lot has been achieved but there is more still to be done...

TRAODAE is a fully automatic CHR/CAL/TMT to FBX converter. It can export textured 3D models with their skeleton and skinning, animations and blend shapes. More details and user instructions are provided inside the readme file.





Changelog:
2018/03/11 v. 1.1
- Added animations root motion support
- Improvements in some materials


Package includes:
- TRAODAE.EXE
- Readme (English and Italian)
- GNU General Public License v3
- Easy2Convert DDS to BMP (used for converting textures from dds to bmp)
- Easy2Convert DDS to BMP License Agreement
- TRAODAE Source Code


Download Tomb Raider - The Angel of Darkness Animation Exporter v. 1.1
https://drive.google.com/file/d/1Jex...ew?usp=sharing

Last edited by nakamichi680; 10-03-18 at 22:39.
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Old 06-09-17, 21:03   #396
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I love you!!!!
Thank you so much!
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Old 06-09-17, 21:04   #397
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I. love you. endlessly.
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Old 06-09-17, 21:10   #398
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You're freaking awesome! Thank you so much !
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Old 06-09-17, 21:23   #399
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I'm looking forward to reading your feedbacks. I hope it runs fine without major bugs.
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Old 06-09-17, 21:48   #400
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It is working flawless, the only problem I face is the mirrored animations not being mirrored. They must use some attribute in the engine that mirrors it ingame, as the animation is not mirrored.
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