14-06-19, 15:41 | #51 |
Member
Joined: Apr 2015
Posts: 4,837
|
|
14-06-19, 15:47 | #52 | |||
Member
Joined: Dec 2008
Posts: 13,125
|
What? No it didn't. I'm not sure where you get this from.
TR2 was a step up from TR1. TR4 was another step up and AOD would have been a huge jump as well. But AOD didn't fail because of the formula, it failed because it wasn't finished. EDIT: And don't reply with that cliche source of TR sales with the bars getting shorter, please. Quote:
Quote:
Quote:
Last edited by Tombraider95; 14-06-19 at 15:51. |
|||
14-06-19, 15:48 | #53 | |
Member
Joined: Sep 2011
Posts: 2,600
|
Quote:
Don't say no, just for the sake of it... Edit: Legend Lara is slightly modifed Classic Lara. Even them, are not the same person, but they resembles to one another. Last edited by Zsott; 14-06-19 at 15:50. |
|
14-06-19, 16:00 | #54 | |
Member
Joined: Mar 2013
Posts: 11,908
|
Quote:
I still think it doesn't make sense. It makes sense for you to not like it, it's normal. But feeling bothered why? It's not their fault classic TR stopped being commercially successful. For all you care, TR died after X game pre-reboot - it doesn't mean they shouldn't make new games with their vision like the did, which even ended up bringing more fans to the franchise Last edited by Vaskito; 14-06-19 at 16:01. |
|
14-06-19, 16:06 | #55 | |
Member
Joined: Dec 2008
Posts: 13,125
|
Quote:
Because they have Tomb Raider and Lara Croft slapped on their games. As I said, it's possible Tomb Raider could have been given to someone else if CD had stopped after Underworld and done a new IP. |
|
14-06-19, 16:14 | #56 |
Moderator
Joined: Dec 2008
Posts: 36,596
|
Surely it wasn't up to CD to just stop making TR after TRU, but down to SE. Presumably SE were the ones that made the choice for CD to continue but at some point a decision was made for the reboot to happen.
|
14-06-19, 16:58 | #57 | ||
Member
Joined: Mar 2013
Posts: 11,908
|
Quote:
In the end, crappy controls aside, AoD was simply a prettier classic TR game to me. Quote:
Exactly. Just as I am certain it was Eidos’ orders for Crystal to make LAU. Last edited by Vaskito; 14-06-19 at 17:00. |
||
14-06-19, 17:09 | #58 | |||
Member
Joined: Dec 2008
Posts: 13,125
|
Quote:
Quote:
Quote:
Eidos didn't take TR away from Core because the formula failed. It was because AOD wasn't finished and didn't sell as well as it could have done. Last edited by Tombraider95; 14-06-19 at 17:10. |
|||
14-06-19, 17:18 | #59 | |
Member
Joined: Jun 2018
Posts: 6,529
|
Quote:
and IMO an incredibly bland triple A shooter that if I wanted (Which I don't) I got have got anywhere else. infact if TR just died after AOD, at least there would be a chance of a faithful remake/Reboot, Like what THQ is doing with it's IPs, it could come back eventually in that situation. I would not have picked up 2013/Rise if they were an original IP because all the previews put me off, it was only several years after they came out that I picked them up simply because I really wanted TR to be back and just hoped my initial negativity was a knee-jerk reaction and I really wanted to give crystal another chance since they made LAU, which is why I picked up Rise. Last edited by Samz; 14-06-19 at 17:24. |
|
14-06-19, 17:25 | #60 | ||
Member
Joined: Mar 2013
Posts: 11,908
|
Quote:
Quote:
I know that for sure, because the publisher is the one who calls the shots. The publisher, back then, Eidos. So either Crystal, or any other dev, whatever what was made next, it would definitely be different. What I don’t know is if it would be better or worse than LAU From a business PoV, if the game (or any other product) stopped selling, it’s the formula failed, especially when there were previous releases in the same formula showing a decline in commercial success. It happened then, and it’s happening now |
||
Thread Tools | |
|
|