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Old 07-07-19, 17:13   #101
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Cleopatra's lost coastal catacombs! Sounds good
*in Ruins
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Old 07-07-19, 17:41   #102
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It's been ages since I did some building! I want to participate, hopefully I can make it in time...
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Old 07-07-19, 17:54   #103
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I started with the LE over a decade ago but never finished a level - any idea I ever had always got too big & too advanced - beyond my skills and often beyond the LE's capabilities.

I'm tempted to revisit a classic wad - I found old sketches for my very first level when my parents were moving house last year - I'm tempted to try and build it now. Assuming I can keep my imagination under control, I think it's doable.

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I'm also adding some extra textures into my level - mainly to fix 'mistakes' or oversights Core made back in the day.
Mainly to get rid of mirrored textures..
I really like the idea of fixing mirrored textures
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Old 07-07-19, 19:09   #104
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So excited for this new competition !!
I probably will not have time to enter but I can't wait to play everyone's levels ! I loved it so much the last time !!

So excited for the submarine, rome, antarctica, atlantis levels, it's some very rare theme for fanmade levels !!
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Old 07-07-19, 19:34   #105
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MEGA alpha version LOL - Just to show something.
Spent all day making alternate textures to 'fix' mirroring issues etc
Didn't know how to really start the level off so kept it simple..
Rooms staring off small and the open up to reveal larger caverns (probably gonna change later)
Intended to start Lara in the lower levels first before climbing her way upwards into the more ornate areas of the Library (the top areas with marble and bricks)

Also, reveal of my beta version of TR4 Lara, with a higher neck line and holster straps on her legs.
I kept bi-linear filtering off to make it look all PSX like, but might look better on - need to test




(I wanted a room above this one, still deciding, so the ceiling is WIP)

Last edited by dcw123; 07-07-19 at 19:52.
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Old 07-07-19, 20:02   #106
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I remember that demo but please leave bi-linear filtering on. These games are low res enough as they are! Looks nostalgic already.

I remember the guide appears at the beginning of that demo - will he have any role in the level - the original forgot about him after the first few rooms he appeared in...
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Old 07-07-19, 20:20   #107
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Originally Posted by disapearing-boy View Post
I remember that demo but please leave bi-linear filtering on. These games are low res enough as they are! Looks nostalgic already.

I remember the guide appears at the beginning of that demo - will he have any role in the level - the original forgot about him after the first few rooms he appeared in...
Not sure. Never used the Guide before and as in the beta, he was only in like two rooms so kind of pointless.
Kind of felt like the beta was a test level in many ways so who knows.. maybe he was never intended to be there?

I don't think I'll be using him.. BUT I will be using the skeletons, scorpions and now even bats too
Got some fun dynamic ideas for puzzles involving fire and water too.. hopefully it turns out how I want it to
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Old 07-07-19, 22:09   #108
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I'm thinking about joining the competition - everyone else seems to be doing it!

I'm starting with the default wads and did some tinkering - I like the shape of this Title column but it needed a Karnak style to blend in. The Karnak Wad was the first Wad I ever built with so I'm trying to see what I can do with such a vanilla set.



It's a simple change but it looks really nice.
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Old 07-07-19, 22:31   #109
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^ You know what? Modified outside, unmodified inside.

EDIT: You could also do this for partially flooded rooms.
Make the time and erosion visible, it's gonna be a blast:

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Old 07-07-19, 23:01   #110
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EDIT: You could also do this for partially flooded rooms.
Make the time and erosion visible, it's gonna be a blast:
Huh, that's a really interesting idea - I could fade and blend the textures. I think the whole level will be indoors but the flooded room idea could work really well. It's always the upper levels of temples that preserve colour anyways.

Thanks for the tip! I have more tinkering to do...
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