21-01-20, 02:14 | #11 |
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Outside of awards and such, TR2013 was hugely popular among my friends and coworkers. Most of them were not previous TR fans and hadn't played TR since the classics. IDK if it deserved more attention from the media, but it was definitely praised by the gaming audience, and that says more to me than anything. It sold like, 3 million copies in a month, right? That's incredible.
Like Tomb Raidering said, I think the game would have a better legacy if the sequels had been better. They were good games, but just more of the same. Last edited by Kapu; 21-01-20 at 02:16. |
21-01-20, 12:58 | #12 |
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22-01-20, 14:07 | #13 | |
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Until Tomb Raider 2013 came out. They really liked it and even told me "I might even buy that game, it looks really cool". So yes, it was definitely a necessary and good move to reboot the series. |
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23-01-20, 11:08 | #14 | |
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anyway tr2013 is a gem and i love it but i think it was reviewed and received fairly. it does have a bunch of issues that prevent it from being a 10/10 or even just a 9/10 in my eyes. |
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27-01-20, 12:36 | #15 |
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The worst is how they unbalanced all the weapons to make it acceptable from a kale-chomping feminist perspective.
The assault rifle ought to really knock out any solarii with a shot or 3, but it seems to have all the power of a boy's rusty 22 rifle firing black-powder shorts, while having the kick of a BAR. By contrast, the bow is just a killer. It nails everything. And, magically, the arrows do not drop from gravity - there is no trajectory curve at all. Anyone who has fired a bow IRL can tell you how it takes skill to drop those arrows onto target even at short ranges, because the arrows drop so fast. Lara's axe was/is great for brain-bashing melee combat, but she should have dropped the bow as soon as she got a rifle. |
27-01-20, 14:07 | #16 | |
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And once you get upgrades, the rifle does everything the bow does better, Sure the bow can get helmet piercing arrows but I can also fire two rifle rounds rapidly quicker than a single arrow. And it's not exactly like Rifle ammo is even half as rare as it was in Tomb Raider 2 nor is the rifle bad for mobility unlike Tomb raider 2 and the combat in 2013 has no mobility anyway. |
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27-01-20, 16:59 | #17 | |
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Grenades are also annoying. They bounce. That type of grenade is not supposed to bounce. It should go off when it hits anything. Also, if the code is in there for Lara to throw things, as you can see it is in some of the puzzles, why can't she have fire bombs like the Solarii, or maybe even hand thrown grenades that would be more realistic? |
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27-01-20, 19:38 | #18 | |
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I could honestly control the rifle easily even with it's exaggerated kick and once I got upgrades I got lots of headshots, not because I'm particually good, the AI just pops up/down from the same spots and the generous zoom when aiming makes headshots great even for people like me who like sniping but roughly 70 precent of their sniper shots in TF2 are body-shots/misses. By the time enemies had helmets I had enough recoil reduction attachments it was a non-issue, click, wait a split-second, click again for a kill, let go of mouse so I don't die, rinse repeat. Last edited by Samz; 27-01-20 at 19:39. |
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28-01-20, 05:37 | #19 | |
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And yeah, the rifle gets better towards the end of the game - it's good in the big battle with the Oni, and yes, you can do headshots with it - but it ought to be a superb close to middle range melee weapon too, like when you nail somebody at point blank range with the shotgun - if you use the rifle it should kill the same way, BAM-BAM-BAM!, but with less recoil - but it doesn't. Another thing with the bow is, Lara shoots all those ropes with it, but would a rope anchored with her arrow actually hold her weight? I don't think so. IRL she'd hop onto the rope, slide a bit and then, "AAAAIIIIIH! *sob*" as she plunges into the depths below. |
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