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Old 31-03-20, 20:49   #31
Caesum
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Eh... What?
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Old 31-03-20, 23:52   #32
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Eh... What?
You're asking about my own post into this thread?
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Old 01-04-20, 08:28   #33
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Yeah. AOD was a huge failure and Core Design was responsible.
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Old 01-04-20, 14:02   #34
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That's a bit of a shortsighted statement. Although Core Design surely is to blame for a lot of what went wrong, it's not their fault alone. From what I've read in this and previous threads, I think it was the result of bad decisions from mostly everyone involved. AoD was doomed to fail.
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Old 01-04-20, 15:23   #35
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I'm in two minds about AOD. I can appreciate the game's excellent storyline, although I have tremendous difficulties with the controls and this affects my playing experience. Further to that, the game can also be buggy. There again, TR4 and TR5 can be buggy as well, especially when you save and reload. I don't consider AOD to be the first step in the wrong direction; I would say that Chronicles was the first step in the wrong direction, and then AOD was another step in the wrong direction. I don't get many urges to play AOD, but when I do play it I tend to like it more than I expected to.

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That's a bit of a shortsighted statement. Although Core Design surely is to blame for a lot of what went wrong, it's not their fault alone. From what I've read in this and previous threads, I think it was the result of bad decisions from mostly everyone involved. AoD was doomed to fail.
If I remember rightly, weren't Core put under pressure by Eidos to create AOD? I seem to recall reading somewhere that Core didn't want to do anymore games, but Eidos insisted upon it and so Core were effectively forced to create AOD. If so, then people who consider AOD to be a failure would surely have to give some of the blame to Eidos.
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Old 01-04-20, 16:23   #36
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Core was not a slave of Eidos.
If they never wanted to make more they could just refuse. Also they could refuse about Chronicles if they wanted which they never did.

Eidos would be responsible if they wouldn't give Core enough time to make AOD. But they gave them 3-4 years(1999-2003) to make a PS2 game and they still failed.(GTA SA only took Rockstar 2 years to be made for PS2.)

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Old 01-04-20, 17:35   #37
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Core was not a slave of Eidos.
If they never wanted to make more they could just refuse. Also they could refuse about Chronicles if they wanted which they never did.

Eidos would be responsible if they wouldn't give Core enough time to make AOD. But they gave them 3-4 years(1999-2003) to make a PS2 game and they still failed.(GTA SA only took Rockstar 2 years to be made for PS2.)
GTA SA was on an engine they'd already made two games with.
Meanwhile AOD was making a new engine from scratch.
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Old 01-04-20, 18:52   #38
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I seem to remember being told that Core signed a contract (or something like that) which basically granted Eidos with the power. Meaning that Core were pretty much forced to create AOD. Maybe I'm remembering wrong or maybe the person who informed me was mistaken, I really don't know.
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Old 01-04-20, 19:25   #39
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Quote:
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GTA SA was on an engine they'd already made two games with.
Meanwhile AOD was making a new engine from scratch.
And you know GTA 3/vc/sa used Renderware engine. So it means that GTA team had much less budget than Core Design that they were forced to use a 3rd party engine than making one from the scratch.
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Old 03-04-20, 21:47   #40
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You guys should stop lying. It's so clear that Core is at no fault concerning AoD and only Eidos is guilty.
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