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Old 06-01-13, 20:17   #41
meta2tr
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@ensi

OK I've hit a problem after a near perfect run. The new blend modes don't work for triangle faces, only quadrilaterals.

You can see I've triangulated the test squares in Metasequoia:



In the patched tomb4, all of the new blend modes are missing:



I've checked my debug report and also in TRTEXTUR, I haven't found an error in the level file. It's here if you want to check it.

Good luck.
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Old 06-01-13, 20:24   #42
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Quote:
Originally Posted by Laras Boyfr. View Post
That was the most qualitative triple post ever
And what now? Will you guys be able to do a patcher for TRNG so basically it will just patch the exe and we can use these features?
It's too early to say, but I'd say the chances of the patch working on TRNG moderately high.

Quote:
Originally Posted by -Roli- View Post
And exactly, what kind of features will be available? I see the shadows and these things, but I'm not sure.
Black smoke, muddy water, dirty windows, who knows? We'll get the tools done first then we'll see what the level designers can create from it.
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Old 07-01-13, 07:37   #43
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Interesting, I have an idea why it happens, there is another switch case i found there, but had no idea what it did, seems it's for triangles... I'm a bit busy with other things, but I'll check it out soon!
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Old 07-01-13, 10:21   #44
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Thanks No rush, do it when you have the time.
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Old 07-01-13, 10:21   #45
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Interesting, really interesting!

I really hope that these will be able to be brought to use for all of the users! I've been waiting something like this to happen for a long time. I have so many things that I could do with these
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Old 07-01-13, 10:25   #46
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Interesting, really interesting!

I really hope that these will be able to be brought to use for all of the users!
That absolutely is the objective. Stay tuned
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Old 07-01-13, 10:30   #47
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I certainly will
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Old 08-01-13, 04:23   #48
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Hi again, check out this engine version (TREP patch set also updated). It fixes missing blending modes on triangulated faces, however, I'm not sure if it works for object / static faces or only for room faces.

Also, bug with disappearing subtype 8 was fixed, my fault!

Last edited by Lwmte; 08-01-13 at 04:31.
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Old 08-01-13, 04:47   #49
Laras Boyfr.
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Lwnte,meta2tr, Ive sent you a PM
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Old 08-01-13, 10:19   #50
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By any chance is there a way for you guys to get a hold of DirectX 6 API documentation? I presume that would shed much light on the puzzle you're trying to take apart?
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