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Old 03-01-17, 09:30   #41
Dustie
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It bothers me so much that they let this slip, lol
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Old 03-01-17, 09:40   #42
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Quote:
Originally Posted by TR-Freak View Post
The TRC Nose Texture is smaller than the TRIV one.
The Texture has two triangles: The actual nose texture and a blue-greenish part that shouldn't be visible. Since the texture is smaller in TRC, it is visible.
Ahhh so when they resized it to optimise the wads for better performance, the blue bled through onto the used triangle.

Same thing with the filtering, it's just on the texture itself rather than the engine rendering it.
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Old 03-01-17, 09:48   #43
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^ makes sense... somebody just did a plain rescale and didn't bother to fix the actual triangle selection of the texture.
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Old 02-05-17, 07:31   #44
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http://www.mediafire.com/file/k85oxn...ADViewer_4.zip

WadViewer is TRViewer adapted to open/save .wad files.

It was created for the purpose of importing .3ds files directly into a .wad file so a lot of the TRViewer functionality has been disabled since it is incompatible with .wad files.

WadViewer.exe must be copied into an existing TRViewer folder to work
.

WARNING: Use only on a copy of your .wad or have a backup of your .wad. The program has not been tested much.

IMPORTANT: Only changes to animations will be saved.

IMPORTANT: Since .trmvb import/export has been disabled you must checkmark "Show real meshes instead of dummy meshes" to export the Lara object meshes to 3DS. This is set by default.

More info here.

http://sappersblog.blogspot.com/2017...wadviewer.html
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Old 02-05-17, 07:56   #45
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Great that you're still working on this!
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Old 02-05-17, 08:05   #46
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Finally a release of this flawless tool!

I may, without any hesitation say, that this is the best thing that happened to animation creators so far!

It allows you to export and import animation directly from WADs. It also automatically recalculates collision data so a lot of pointless steps when creating animations are not needed anymore.

Last edited by Caesum; 02-05-17 at 08:09.
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Old 02-05-17, 08:48   #47
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Oooh! That's nice!

Gotta check this thing soon(ish)!
I wonder if the .3ds files work with Blender so it could be used to animate too
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Old 02-05-17, 10:52   #48
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Ohh, now that's a nice tool! It's still not like exporting/importing from WadMerger but it will definitely save a lot of time.
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Old 02-05-17, 11:14   #49
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Thank youuuuuuuuu aaaaaaaaaaaa
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Old 03-05-17, 01:54   #50
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This is good. Makes me wanna retry 3ds, which I will do as soon as my current prj is done.
Hopefully I can also hit some errors before anybody else does . Thank you, Sapper.

Quote:
Originally Posted by Caesum View Post
It also automatically recalculates collision data so a lot of pointless steps are not needed
So, my first first first question is: can this option be toggled? Because it looks and sounds like a double-edged sword.
I almost always use manual collision and it wouldn't be good if it got just auto-overwritten.

Last edited by DJ Full; 03-05-17 at 01:57. Reason: killer shrews
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