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Old 24-12-21, 16:35   #21
Felix Kroft
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Deactivated.
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Old 02-01-22, 01:18   #22
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Use a boulder, so that it gives some time for the last sliding lock to open, and then it triggers the door. That was exactly how Core did it
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Old 02-01-22, 02:26   #23
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Can confirm TE levels do not work in b's converters have tried many and sadly to no joy. I hope TE itself sometime can fix that on their end (if possible) as the converters are no longer being updated
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Old 04-01-22, 14:48   #24
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Quote:
Originally Posted by mizuno_suisei View Post
Can confirm TE levels do not work in b's converters have tried many and sadly to no joy. I hope TE itself sometime can fix that on their end (if possible) as the converters are no longer being updated
Another possible thing is to make something to convert TE levels to a TR1 level compatible with the b's converter?
But as you said, that must be taken in account by the TE development team, as the best case.
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Old 04-01-22, 14:57   #25
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for both the answer is in this same thread, just a page earlier: https://www.tombraiderforums.com/sho...5&postcount=16
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Old 04-01-22, 15:42   #26
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Quote:
Originally Posted by LoreRaider View Post
for both the answer is in this same thread, just a page earlier: https://www.tombraiderforums.com/sho...5&postcount=16
Thanks Lore!
If my 'intuition' does not play against me, the question has to do with the same problem that makes Turbo tools' also doesn't work to open a level made with TE.
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Old 04-01-22, 16:38   #27
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Deactivated.
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